Spring Update (Important)

Attention: This update brings numerous changes, some of which may affect your current game projects. If this update results in incomplete text display or other issues in your project, please carefully review the update announcement or actively contact us. The main contents of this update include: Added support for 6 languages, including Russian, Thai, Korean, Arabic, Italian, and Portuguese. Moved bug reports to the GitHub platform. Modified event execution logic. The event logic in single-chip mode has been removed, and a free-form event logic is now adopted. Users can freely arrange events and choose branches for event outcomes. Adjusted the female character model and updated animations for built-in female character models. (This may affect animations currently in use) Updated tutorial DEMO. The old Demo may not work properly, please re-import the new demo for use. More video formats is supported, now developers can use .avi, .mp4 files to play in the game. Optimized the storage and loading scheme for imported images, allowing the use of a greater number of images without worrying about loading delays. Redesigned the engine UI, dialogue UI, and information bar. Added CRT display mode. Added 12 visual effects, including dark, dizzy, monitor, underwater, etc. (Can be used with filters) Added 12 built-in mini-games, including dice, cards, buttons, unlocking, etc. Added check events for judgment. Added various camera events, including camera effects, dynamic effects, and visual effects. Added various customizable UI elements, including network images, variable bars, task tracking, etc. Fixed font display issues in the editor and engine. Added scaling functionality for dialogue boxes, character portraits, and information bars. Added customization of background images for game menus. Added editing functionality for random NPC name databases. Added variable control events, allowing continuous value changes for variables and triggering events based on values. No longer support X86 platform. Fixed some bugs. Editor updates: Redesigned editor UI. Users can now customize the editor's color scheme according to their preferences. Modified some feature layouts. Added customizable value ranges for variables. Added display of character interface ability values. Added dialogue box preview. Modified object placement logic in map editing. Objects can now only be placed within ground range and can adjust their height by dragging or holding SHIFT. Redesigned animation and action event editors, adding more shortcut keys for animation editing to significantly reduce production time and difficulty. Added functionality to display previous and next frames for animations. Engine updates: Added built-in UI skins, button skins, and dialogue box skins. Optimized fonts. Added default transition effect selection. Added menu effects. Modified default menu layout. Enhanced visual effects for menu UI. Added built-in system languages. Added 4-directional walking functionality. Added more message prompts for numerical changes. If your game fails to display correctly with the new features, you can find the "appdata/Local/PixelGameEngine/Common/lang/game_lang.csv" file and import it into "Multilingual Management-Import System Text" to display it correctly (will overwrite the original file).