[b]Custom Model Feature Update[/b]
Paper Doll Models: Moved to the resource manager. Users can view, edit, import, and export both built-in and custom models in the resource list. Both built-in and custom models now support creating new model skins.
[b]Special Effect Keywords[/b]
Expanded Keywords: Increased from 15 to 121 special effect keywords, including freeze, petrify, silence, paralysis, and more, suitable for all game modes.
Keyword Settings: Duration, activation probability, buff/debuff values can be configured. Includes built-in animations for effects.
Trigger Methods: Effects can be activated via items or skill animations, enabling diverse combinations for unique gameplay outcomes.
[b]Built-in Asset Updates[/b]
Expanded Assets: Added assets for platforms, obstacles, streetlights, billboards, public facilities, and switches.
Tree Assets: Default trees now include animation effects. Tree order and sizes have been adjusted for better screen adaptation.
[b]Skill Updates[/b]
Passive Skills Revamp: Over 50 new passive skill types added, including:
"Damage Conversion"
"Full-State Buffs"
"Empty-State Buffs"
"Block/Kill Buffs"
"Attack Poisoning"
Skill Categories:
Attack: 18 new types
Defense: 18 new types
Utility: 13 new types
Status Effects: 18 new types, now integrated into passive skills.
Custom Animations: Active skills now support custom model animations.
Target Options: RPG mode skills now allow targeting self, random enemies, in addition to single and group targets.
SRPG Enhancements: In SRPG mode, if a skill’s combo is set to "auto," the character will automatically execute the combo with the corresponding skill's attack range.
[b]Character Function Updates[/b]
Custom Animations: Added 10 customizable animation slots for each character, which can be triggered via events or object interactions.
Energy Burst Effects: 29 new animation effects, adjustable via "Character Settings > Appearance" or "Event Settings > Adjust Appearance."
Drop Immunity: Added immunity settings for equipment drops.
[b]Animation Function Updates[/b]
Particle Effects: Now available for use in actions and hit settings, under "Effects > Particle Effects" and "Hitbox > Style > Hit Animation Effects."
Effect Reorganization:
"Apply Effects" and "Crowd Control" split from original hit effects.
Effects like knockback and knockdown are now under "Crowd Control."
Buffs now support full special effect keywords.
Hitbox Adjustments: Revised hitbox dimensions for self-hit effects.
[b]Audio Updates[/b]
New Sound Effects:
Item pickup and usage
Quest success and failure
Dialogue text pop-up sounds
Character-Specific Sounds: Configure individual characters with attack, hit, skill, and death sound effects.
[b]Event Updates[/b]
New Event Features:
Display UI Images: Render images on the UI layer via events.
Item/Skill/Quest Cards: Display detailed information for items, skills, or side quests.
Set Respawn Points: Overwrite player respawn locations through events.
Editor Enhancements: Event editor now shows starting/ending events, branch count, and more.
[b]Item Function Updates[/b]
Effect Integration: Item effects now support the full range of special effect keywords.
[b]Map Updates[/b]
Special Terrain: Replaced the "Water" tab with "Special Terrain." Objects in this tab offer unique in-game functionalities.
Map Text: Drag-and-drop text or numbers onto maps via "Effects > Map Text."
In-Scene Teleportation: Added functionality to teleport players to specific positions without map transitions.
[b]Editor Updates[/b]
Skill Icons: Added 100 new icons.
Animation/Visual Effects Tab: Moved some animation-related settings and added damage display options.
UI Enhancements: Improved UI layout and component aesthetics.
Dropdown Menus: Simplified option selection with new dropdown menus.
Improved Usability: Added titles and enhanced menus for better aesthetics and functionality.
[b]Game Engine Updates[/b]
Massive UI Overhaul: Comprehensive improvements to all UI elements, including menus, combat UI, animations, button effects, item and list displays. Updated font styles and UI text rendering.
Resolution Settings: UI resolution can now be adjusted under "Basic Settings > UI Settings > Menu UI Settings." Changes affect both built-in and custom UI elements.
Custom UI Enhancements:
Turn-based combat UI editor.
"Quick Item Bar" and "Item Switch Bar" for toggling consumables, equipment, and key items via keyboard/controller shortcuts.
Combat Improvements:
Added quick skill functionality in RPG and SRPG battles.
Auto-battle mode in RPG combat, with cancellation option.
Other Features:
Boss health bar settings.
Enemy and NPC equipment functionality.
Improved AI for real-time combat characters.
Optimized damage display.
Fixed various bugs, including traps not triggering and SRPG battle camera issues.