Autumn Important Update

[b]Custom Model Feature Update[/b] Paper Doll Models: Moved to the resource manager. Users can view, edit, import, and export both built-in and custom models in the resource list. Both built-in and custom models now support creating new model skins. [b]Special Effect Keywords[/b] Expanded Keywords: Increased from 15 to 121 special effect keywords, including freeze, petrify, silence, paralysis, and more, suitable for all game modes. Keyword Settings: Duration, activation probability, buff/debuff values can be configured. Includes built-in animations for effects. Trigger Methods: Effects can be activated via items or skill animations, enabling diverse combinations for unique gameplay outcomes. [b]Built-in Asset Updates[/b] Expanded Assets: Added assets for platforms, obstacles, streetlights, billboards, public facilities, and switches. Tree Assets: Default trees now include animation effects. Tree order and sizes have been adjusted for better screen adaptation. [b]Skill Updates[/b] Passive Skills Revamp: Over 50 new passive skill types added, including: "Damage Conversion" "Full-State Buffs" "Empty-State Buffs" "Block/Kill Buffs" "Attack Poisoning" Skill Categories: Attack: 18 new types Defense: 18 new types Utility: 13 new types Status Effects: 18 new types, now integrated into passive skills. Custom Animations: Active skills now support custom model animations. Target Options: RPG mode skills now allow targeting self, random enemies, in addition to single and group targets. SRPG Enhancements: In SRPG mode, if a skill’s combo is set to "auto," the character will automatically execute the combo with the corresponding skill's attack range. [b]Character Function Updates[/b] Custom Animations: Added 10 customizable animation slots for each character, which can be triggered via events or object interactions. Energy Burst Effects: 29 new animation effects, adjustable via "Character Settings > Appearance" or "Event Settings > Adjust Appearance." Drop Immunity: Added immunity settings for equipment drops. [b]Animation Function Updates[/b] Particle Effects: Now available for use in actions and hit settings, under "Effects > Particle Effects" and "Hitbox > Style > Hit Animation Effects." Effect Reorganization: "Apply Effects" and "Crowd Control" split from original hit effects. Effects like knockback and knockdown are now under "Crowd Control." Buffs now support full special effect keywords. Hitbox Adjustments: Revised hitbox dimensions for self-hit effects. [b]Audio Updates[/b] New Sound Effects: Item pickup and usage Quest success and failure Dialogue text pop-up sounds Character-Specific Sounds: Configure individual characters with attack, hit, skill, and death sound effects. [b]Event Updates[/b] New Event Features: Display UI Images: Render images on the UI layer via events. Item/Skill/Quest Cards: Display detailed information for items, skills, or side quests. Set Respawn Points: Overwrite player respawn locations through events. Editor Enhancements: Event editor now shows starting/ending events, branch count, and more. [b]Item Function Updates[/b] Effect Integration: Item effects now support the full range of special effect keywords. [b]Map Updates[/b] Special Terrain: Replaced the "Water" tab with "Special Terrain." Objects in this tab offer unique in-game functionalities. Map Text: Drag-and-drop text or numbers onto maps via "Effects > Map Text." In-Scene Teleportation: Added functionality to teleport players to specific positions without map transitions. [b]Editor Updates[/b] Skill Icons: Added 100 new icons. Animation/Visual Effects Tab: Moved some animation-related settings and added damage display options. UI Enhancements: Improved UI layout and component aesthetics. Dropdown Menus: Simplified option selection with new dropdown menus. Improved Usability: Added titles and enhanced menus for better aesthetics and functionality. [b]Game Engine Updates[/b] Massive UI Overhaul: Comprehensive improvements to all UI elements, including menus, combat UI, animations, button effects, item and list displays. Updated font styles and UI text rendering. Resolution Settings: UI resolution can now be adjusted under "Basic Settings > UI Settings > Menu UI Settings." Changes affect both built-in and custom UI elements. Custom UI Enhancements: Turn-based combat UI editor. "Quick Item Bar" and "Item Switch Bar" for toggling consumables, equipment, and key items via keyboard/controller shortcuts. Combat Improvements: Added quick skill functionality in RPG and SRPG battles. Auto-battle mode in RPG combat, with cancellation option. Other Features: Boss health bar settings. Enemy and NPC equipment functionality. Improved AI for real-time combat characters. Optimized damage display. Fixed various bugs, including traps not triggering and SRPG battle camera issues.