Spring Festival Update 1.04

[b]Custom Portrait Feature is Now Live![/b] [b]Template Management:[/b] Users can now edit, copy, add, and create new templates through "Resources - Portrait Templates." New elements can be added to basic portrait templates. Character Appearance: Portrait templates can now be assigned to characters via "Character - Appearance Settings." Doll materials are no longer bound to portrait templates, allowing for more flexibility. [b]Trap Updates:[/b] Trap Adjustments Trap mechanics have been revamped, with four new trap types added for testing: Strike Trap Bear Trap Hidden Arrow Falling Hammer Additional Features: Added trap size adjustments. Fixed a bug where trap shadows were always visible. Redesigned turret projectiles and spring functionality. [b]Map Editor Enhancements:[/b] Added trap movement directions and trigger range settings to the editor. Map Updates Spring Festival Decorations: Added several Spring Festival-themed objects to the map editor. Light Source Changes: Light sources are now disabled by default. Characters can activate light sources by entering their trigger range. [b]Editor Updates:[/b] Added an option to enable the "PIXEL GAME ENGINE" game startup screen. Introduced a color picker for the color palette. RGB Values Display: The color palette now shows the current color’s RGB values. Updated functionality for character part components. Happy Chinese New Year!