[b]Custom Portrait Feature is Now Live![/b]
[b]Template Management:[/b]
Users can now edit, copy, add, and create new templates through "Resources - Portrait Templates."
New elements can be added to basic portrait templates.
Character Appearance:
Portrait templates can now be assigned to characters via "Character - Appearance Settings."
Doll materials are no longer bound to portrait templates, allowing for more flexibility.
[b]Trap Updates:[/b]
Trap Adjustments
Trap mechanics have been revamped, with four new trap types added for testing:
Strike Trap
Bear Trap
Hidden Arrow
Falling Hammer
Additional Features:
Added trap size adjustments.
Fixed a bug where trap shadows were always visible.
Redesigned turret projectiles and spring functionality.
[b]Map Editor Enhancements:[/b]
Added trap movement directions and trigger range settings to the editor.
Map Updates
Spring Festival Decorations:
Added several Spring Festival-themed objects to the map editor.
Light Source Changes:
Light sources are now disabled by default.
Characters can activate light sources by entering their trigger range.
[b]Editor Updates:[/b]
Added an option to enable the "PIXEL GAME ENGINE" game startup screen.
Introduced a color picker for the color palette.
RGB Values Display: The color palette now shows the current color’s RGB values.
Updated functionality for character part components.
Happy Chinese New Year!