SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.
[h1]Greetings Dice Slingers,[/h1]
We just updated SpellRogue with our first proper patch that includes new Spells, Artifacts and Events, as well as a ton of balance changes and bug fixes (a big thanks to everyone who has been submitting bug reports and giving feedback on the [url=https://discord.com/invite/5AnXVPCqyx]SpellRogue Discord[/url]!).
[img]{STEAM_CLAN_IMAGE}/42483590/93a40c3ee6ad44ed3369b58d975b200b9049c56c.jpg[/img]
[i]Examples of new Spells available in your runs.[/i]
If you didn’t catch the Living Roadmap we posted last week, this update is just a small step in our plans. Future updates will in general be larger, as we start implementing some of the bigger features and mechanics.
https://store.steampowered.com/news/app/1990110/view/4166462894411580119?l=english
Anyway, here are all the juicy details!:
[h1]SpellRogue 0.9.1: “Balance in all things”[/h1]
[h2]General:[/h2]
[list]
[*] 5 new Spells, 3 new Artifacts, 1 new Event!
[*] Balance changes for 130+ entities!
[*] Improved Mutator selection algorithm.
[*] Added “back”-functionality for rerolled Spell draft.
[*] Updated and improved translations (NOTE: A few translations are still missing, we are planning to fix this in a hotfix soon).
[*] Scene cameras are now vertically fitted, so height is always the same (fix for ultra wide screen).
[*] Improved preview of Spell charges spent.
[*] Added enemy type to enemy-catalog.
[*] Stygian Dice can now be picked up & spent in Spells.
[*] Wound Dice tooltip now shows exactly how much damage you take.
[*] Tweaked Friar actions (fixes softlock when e.g. only using Thorns).
[*] Energized Dice is now triggering on “Spent” instead of “Inserted”.
[/list]
[h2]Content[/h2]
[list]
[*] New Void Spell: STYX
[*] New Earth Spell: TRACKING
[*] New Fire Spell: HEMORRHAGE
[*] New Fire Spell: CAUTERIZE
[*] New Water Spell: RIPTIDE
[*] New Artifact: SMOLDERING TORCH
[*] New Artifact: UNSTABLE MANACORE
[*] New Artifact: RING OF BLOCK
[*] New Event: BLACK MARKET
[*] Spell (Void) GRIM RITE Power: 1 -> 2
[*] Spell (Void) GRIM RITE Mute: 99 -> 4
[*] Spell (Void) GRIM RITE+A Mute: 3 -> 2
[*] Spell (Void) TENDRILS Sockets: [*6*] -> [*4*]
[*] Spell (Earth) BASTION+B Redesigned: '+2 [block]/cast, +1 [countdown]/cast'
[*] Spell (Earth) CARAPACE Block: 7 -> 8
[*] Spell (Earth) EARTHQUAKE Sockets: [5-6] -> [ ]
[*] Spell (Earth) FORCE OF NATURE Sockets: [3-6] -> [ ]
[*] Spell (Earth) FORCE OF NATURE+B Damage: 3 -> 4
[*] Spell (Earth) HURL MONOLITH Charges: 1 -> 2
[*] Spell (Earth) HURL MONOLITH+A Damage: 6 -> 8
[*] Spell (Earth) INSTINCT Sockets: [ ] -> [*3*]
[*] Spell (Earth) MAUL Damage: 6 -> 5
[*] Spell (Earth) OAKEN SELF Rarity: Rare -> Uncommon
[*] Spell (Earth) PREEMPTIVE STRIKE Sockets: [*8*] -> [*7*]
[*] Spell (Earth) PREEMPTIVE STRIKE+A Marked: 1 -> 2
[*] Spell (Earth) PRIMAL CRAZE Sockets: [*7*] -> [*10*]
[*] Spell (Earth) PRIMAL CRAZE+A Sockets: [ ] -> [*5*]
[*] Spell (Earth) SACRED SHIMMER Sockets: [*7*] -> [*6*]
[*] Spell (Earth) SACRED SHIMMER Damage: 7 -> 6
[*] Spell (Earth) SACRED SHIMMER+B Charges: 1 -> 2
[*] Spell (Earth) SPIRIT ARROWS Sockets: [1-4] -> [1-3]
[*] Spell (Earth) SPIRIT ARROWS+A Sockets: [ ] -> [1-5]
[*] Spell (Earth) STONE MELD Sockets: [*6*] -> [*7*]
[*] Spell (Earth) STONE MELD+A Sockets: [*3*] -> [*4*]
[*] Spell (Earth) STONE MELD+B Delayed block 6 -> 7
[*] Spell (Earth) ULTIMATE POWER Sockets: [*13*] -> [*15*]
[*] Spell (Earth) ULTIMATE POWER+A Sockets: [*9*] -> [*10*]
[*] Spell (Earth) VINE GRIP Damage: 6 -> 8
[*] Spell (Earth) VINE GRIP+A Damage: 7 -> 6
[*] Spell (Earth) VINE GRIP+A Dazed: -1 -> 0
[*] Spell (Fire) BRIMSTONE Charges: 3 -> 4
[*] Spell (Fire) EXTRACT Damage: 12 -> 14
[*] Spell (Fire) EXTRACT+A Damage: 5 -> 6
[*] Spell (Fire) FALLING FIRE Damage: 14 -> 15
[*] Spell (Fire) FICKLE BARRIER Charges: 3 -> 4
[*] Spell (Fire) HEATSTROKE Sockets: [*5*] -> [=5]
[*] Spell (Fire) HEATSTROKE+A No longer overrides Sockets
[*] Spell (Fire) HURT Sockets: [3-6] -> [4-6]
[*] Spell (Fire) HURT Damage: 9 -> 10
[*] Spell (Fire) HURT+A Damage: 4 -> 5
[*] Spell (Fire) INCINERATE Sockets: [*9*] -> [*8*]
[*] Spell (Fire) INCINERATE+A Damage: 5 -> 6
[*] Spell (Fire) INFERNO Sockets: [4-6] -> [3-6]
[*] Spell (Fire) INFERNO Charges: 2 -> 3
[*] Spell (Fire) INFERNO+A Banefire: 1 -> 2
[*] Spell (Fire) INFERNO+A Sockets: [3-4]
[*] Spell (Fire) INFERNO+B Damage: 2 -> 4
[*] Spell (Fire) INFERNO+B Charges: 1 ->
[*] Spell (Fire) INFUSED SHIELD+A Block: 2 -> 3
[*] Spell (Fire) IRONGUARD Charges: 2 -> 3
[*] Spell (Fire) KINDLE Roll Dice: 3 -> 5
[*] Spell (Fire) ROARING EMBERS Damage: 1 -> 2
[*] Spell (Fire) SUNSHIELD+B Sockets: [ ]
[*] Spell (Fire) SUSPENSION Weak: 4 -> 3
[*] Spell (Fire) VINDICTIVE STRIKE Charges: 2 -> 3
[*] Spell (Fire) VINDICTIVE STRIKE+A Damage: 5 -> 6
[*] Spell (Fire) VINDICTIVE STRIKE+B Countdown reduction: -4 -> -5
[*] Spell (Fire) VINDICTIVE STRIKE+B Charges: 1 -> 0
[*] Spell (Fire) VOLCANIC POWER Sockets: [*3*] -> [*2*]
[*] Spell (Fire) VOLCANIC POWER Health loss: 3 -> 2
[*] Spell (Fire) VOLCANIC POWER+A Charges: 2 -> 0
[*] Spell (Fire) VOLCANIC POWER+A Power Multiplier -> 1
[*] Spell (Fire) VOLCANIC POWER+B Health loss: 1 -> 0
[*] Spell (Water) BLIZZARD Sockets: [*6*] -> [*5*]
[*] Spell (Water) CRASHING WAVE Sockets: [1-4]=[1-4] -> [1-4][1-4]
[*] Spell (Water) CRASHING WAVE+A Base Damage -> 4
[*] Spell (Water) CRASHING WAVE+A No longer overrides Sockets
[*] Spell (Water) CRUSH Sockets: [*5*] -> [*4*]
[*] Spell (Water) CRUSH Damage: 7 -> 8
[*] Spell (Water) CRUSH+B Damage: 11 -> 10
[*] Spell (Water) DIMINISHING BLADE Damage: 6 -> 8
[*] Spell (Water) DIMINISHING BLADE+A Sockets: [*10*] -> [*8*]
[*] Spell (Water) ENGULF Block: 3 -> 4
[*] Spell (Water) ENGULF Charges: 3 -> 2
[*] Spell (Water) ENGULF+A Damage: 4 -> 6
[*] Spell (Water) ENGULF+B Block: 4 -> 5
[*] Spell (Water) EYE OF THE STORM Block: 4 -> 3
[*] Spell (Water) EYE OF THE STORM+A Concoction: 1 -> 0
[*] Spell (Water) EYE OF THE STORM+A Block -> 4
[*] Spell (Water) FROZEN SHIELD Block: 6 -> 8
[*] Spell (Water) FROZEN SHIELD Fury: 4 -> 2
[*] Spell (Water) FROZEN SHIELD Charges: 1 -> 2
[*] Spell (Water) FROZEN SHIELD+A Fury: 2 -> 4
[*] Spell (Water) FROZEN SHIELD+A Charges: 1 -> 0
[*] Spell (Water) GRASP FLOW Block: 2 -> 1
[*] Spell (Water) ICE BLAST+A Damage: 3 -> 4
[*] Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*]
[*] Spell (Water) ICICLE BLADE Damage: 4 -> 5
[*] Spell (Water) INCISION Damage: 2 -> 4
[*] Spell (Water) INUNDATE Damage: 8 -> 10
[*] Spell (Water) OVERCHILL Deplete power: 1 -> 2
[*] Spell (Water) OVERCHILL+B Deplete power: 3 -> 2
[*] Spell (Water) SEA WARD Charges: 2 -> 3
[*] Spell (Water) WATER VORTEX Charges: 2 -> 3
[*] Artifact AMULET OF SACRIFICE Redesigned: 'Roll +1 Dice each turn. Each turn: Receive 1 Sap.'
[*] Artifact ETHERWEAVE Roll Dice: 2 -> 1
[*] Artifact CRUCIBLE Block multiplier: 3 -> 2
[*] Artifact FLAME BRAND Cooldown: 12 -> 14
[*] Artifact HEAVENLY ACORN Block: 5 -> 4
[*] Artifact POISON CORE Poison: 4 -> 5
[*] Artifact PROTECTING SPROUTLING Cooldown: 12 -> 14
[*] Artifact SIGHT SHIELD Block: 6 -> 5
[*] Artifact SEASHELL WAND Redesigned: 'Every 3rd turn: Autocast the rightmost Spell.'
[*] Mutator SPELLBREAK Value: 7 -> 8
[*] Mutator VITALITY+ Value: 6 -> 7
[*] Mutator VITALITY+ Heal: 10 -> 8
[*] Mutator DIMINISHMENT+ Target: All -> Leftmost
[*] Mutator DIMINISHMENT+ Turn Interval: 3 -> 1
[*] Mutator DIMINISHMENT++ Target: Leftmost -> All
[*] Mutator DIMINISHMENT++ Turn Interval: 1 -> 3
[*] Mutator DIMINISHMENT+++ Value: 6 -> 8
[*] Mutator DIMINISHMENT++++ Value: 10 -> 12
[*] Mutator ENGORGE+ Value: 12 -> 14
[*] Mutator UNRELENTING FOES Value: 5 -> 3
[*] Mutator UNRELENTING FOES+ Value: 10 -> 7
[*] Mutator JINX Value: 4 -> 6
[*] Mutator CATACLYSM Value: 3 -> 4
[*] Mutator CATACLYSM+ Value: 5 -> 6
[*] Mutator CATACLYSM++ Value: 8 -> 9
[*] Mutator CATACLYSM+++ Value: 12 -> 13
[*] Mutator DROUGHT++ Value: 7 -> 6
[*] Mutator UNWIELDINESS Value: 3 -> 4
[*] Mutator UNWIELDINESS+ Value: 5 -> 6
[*] Mutator UNWIELDINESS++ Value: 8 -> 9
[*] Mutator BLOODLETTING Value: 1 -> 3
[*] Mutator BLOODLETTING+ Value: 2 -> 4
[*] Mutator BLOODLETTING++ Value: 4 -> 6
[*] Mutator HUSH Value: 4 -> 5
[*] Mutator HUSH+ Value: 5 -> 7
[*] Mutator HUSH++ Value: 6 -> 9
[*] Mutator INFECTIOUS ONES Value: 6 -> 10
[*] Mutator HARMFUL TWOS Value: 6 -> 10
[*] Mutator TOXIC THREES Value: 6 -> 10
[*] Mutator STRAINING FOURS Weak: 4 -> 2
[*] Mutator FRAIL FIVES Sap: 2 -> 1
[*] Mutator PERFORATING SIXES Value: 6 -> 8
[*] Mutator PERFORATING SIXES Rupture: 3 -> 2
[*] Mutator DEPRIVED+ Value: 4 -> 3
[*] Mutator IRRECOVERABLE+++ Value: 10 -> 8
[*] Mutator FRAGILE++ Value: 8 -> 7
[*] Mutator ESCALATION++ Rupture: 4 -> 3
[*] Mutator ESCALATION+++ Rupture: 2 -> 3
[*] Mutator ESCALATION++++ Value: 5 -> 6
[*] Mutator ESCALATION++++ Rupture: 6 -> 5
[*] Mutator ESCALATION+++++ Value: 6 -> 8
[*] Mutator ESCALATION+++++ Rupture: 4 -> 5
[*] Mutator FUMBLE+++ Value: 4 -> 3
[*] Mutator DECREPIT Turn Number: 3 -> 2
[*] Mutator DECREPIT+ Sap: 1 -> 2
[*] Mutator DECREPIT++ Sap: 2 -> 1
[*] Mutator DECREPIT++ Turn Number: 2 -> 1
[*] Mutator DECREPIT+++ Sap: 1 -> 2
[*] Mutator DECREPIT++++ Sap: 3 -> 4
[*] Mutator DECREPIT+++++ Sap: 2 -> 4
[*] Mutator CONDEMNATION+ Turn Number: 2 -> 3
[*] Mutator CONDEMNATION++ Value: 2 -> 3
[*] Mutator CONDEMNATION++ Curse: 3 -> 2
[*] Mutator CONDEMNATION++ Turn Number: 3 -> 2
[*] Mutator CONDEMNATION+++ Value: 3 -> 4
[*] Mutator CONDEMNATION++++ Value: 4 -> 5
[*] Mutator CONDEMNATION++++ Curse: 3 -> 4
[*] Mutator CONDEMNATION+++++ Value: 5 -> 6
[*] Event BLOOD CIRCLE Gift 3: -50% Max Health: Shard -> -40% Max Health: Shard
[*] Event GRAVEYARD Changed lose Spell -> disenchant Spell (releases shard)
[*] Event RIFT IN REALITY Changed lose Spell -> disenchant Spell (releases shard)
[*] Event SHRINE Choose and gain Void Spell 30 -> 25 Gold
[*] Event TINKER Choose and gain Void Spell 30 -> 25 Gold
[*] Event TRAVELER Stellar Ward -> Random Void [Spell]
[/list]
[h2]Bug fixes:[/h2]
[list]
[*] Fixed Arkanax’s state changes not working if healed by Mutators.
[*] Fixed issue where too few Elites were being placed in rare cases.
[*] Fixed Crucible depleting Spells without uses.
[*] Fixed missing icons for buttons on certain gamepads.
[*] Fixed ultra wide screen dice sometimes rolling offscreen.
[*] Fixed Combat Arena's to better accommodate wide screen.
[*] Fixed Pyrohide having non-dynamic description.
[*] Fixed Icy/Energized dice not previewing correctly.
[*] Fixed "Collect void spells" achievement not instantly updating.
[*] Fixed Ether + Impure Ritual issue.
[*] Fixed Arkanax idle animation jitter.
[*] Fixed inhibition interaction with Broken.
[*] Fixed Irrecoverable Mutator description.
[*] Fixed Marked not increasing Thorns damage.
[*] Fixed Flame Storm 'destroy' upgrade, dice destroyed each round no longer triggers.
[*] Fixed Artifacts sometimes showing wrong counter value in map.
[*] Fixed softlock when killed by drinking potion.
[*] Fixed some texts not hooked up to translations.
[*] Fixed Hauberk Artifact doesn't reduce damage of Tempest Mutation.
[*] Fixed Mystic Hammer affects Power on enemies.
[*] Fixed wrong Incendiary tooltip in some cases.
[*] Fixed Sanctuary getting into locked button state.
[*] Fixed Mutator selection menu button placement.
[*] Fixed Weak + Critical/Bloodlust interaction.
[*] Fixed broken spell making “dice spent” effects not shown in previews.
[*] Fixed missing audio on a few fire spells.
[/list]
May your dice roll true 🧙
Tim & Thorbjørn