SpellRogue Update 0.9.1: “Balance in all things”

SpellRogue

SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.

[h1]Greetings Dice Slingers,[/h1] We just updated SpellRogue with our first proper patch that includes new Spells, Artifacts and Events, as well as a ton of balance changes and bug fixes (a big thanks to everyone who has been submitting bug reports and giving feedback on the [url=https://discord.com/invite/5AnXVPCqyx]SpellRogue Discord[/url]!). [img]{STEAM_CLAN_IMAGE}/42483590/93a40c3ee6ad44ed3369b58d975b200b9049c56c.jpg[/img] [i]Examples of new Spells available in your runs.[/i] If you didn’t catch the Living Roadmap we posted last week, this update is just a small step in our plans. Future updates will in general be larger, as we start implementing some of the bigger features and mechanics. https://store.steampowered.com/news/app/1990110/view/4166462894411580119?l=english Anyway, here are all the juicy details!: [h1]SpellRogue 0.9.1: “Balance in all things”[/h1] [h2]General:[/h2] [list] [*] 5 new Spells, 3 new Artifacts, 1 new Event! [*] Balance changes for 130+ entities! [*] Improved Mutator selection algorithm. [*] Added “back”-functionality for rerolled Spell draft. [*] Updated and improved translations (NOTE: A few translations are still missing, we are planning to fix this in a hotfix soon). [*] Scene cameras are now vertically fitted, so height is always the same (fix for ultra wide screen). [*] Improved preview of Spell charges spent. [*] Added enemy type to enemy-catalog. [*] Stygian Dice can now be picked up & spent in Spells. [*] Wound Dice tooltip now shows exactly how much damage you take. [*] Tweaked Friar actions (fixes softlock when e.g. only using Thorns). [*] Energized Dice is now triggering on “Spent” instead of “Inserted”. [/list] [h2]Content[/h2] [list] [*] New Void Spell: STYX [*] New Earth Spell: TRACKING [*] New Fire Spell: HEMORRHAGE [*] New Fire Spell: CAUTERIZE [*] New Water Spell: RIPTIDE [*] New Artifact: SMOLDERING TORCH [*] New Artifact: UNSTABLE MANACORE [*] New Artifact: RING OF BLOCK [*] New Event: BLACK MARKET [*] Spell (Void) GRIM RITE Power: 1 -> 2 [*] Spell (Void) GRIM RITE Mute: 99 -> 4 [*] Spell (Void) GRIM RITE+A Mute: 3 -> 2 [*] Spell (Void) TENDRILS Sockets: [*6*] -> [*4*] [*] Spell (Earth) BASTION+B Redesigned: '+2 [block]/cast, +1 [countdown]/cast' [*] Spell (Earth) CARAPACE Block: 7 -> 8 [*] Spell (Earth) EARTHQUAKE Sockets: [5-6] -> [ ] [*] Spell (Earth) FORCE OF NATURE Sockets: [3-6] -> [ ] [*] Spell (Earth) FORCE OF NATURE+B Damage: 3 -> 4 [*] Spell (Earth) HURL MONOLITH Charges: 1 -> 2 [*] Spell (Earth) HURL MONOLITH+A Damage: 6 -> 8 [*] Spell (Earth) INSTINCT Sockets: [ ] -> [*3*] [*] Spell (Earth) MAUL Damage: 6 -> 5 [*] Spell (Earth) OAKEN SELF Rarity: Rare -> Uncommon [*] Spell (Earth) PREEMPTIVE STRIKE Sockets: [*8*] -> [*7*] [*] Spell (Earth) PREEMPTIVE STRIKE+A Marked: 1 -> 2 [*] Spell (Earth) PRIMAL CRAZE Sockets: [*7*] -> [*10*] [*] Spell (Earth) PRIMAL CRAZE+A Sockets: [ ] -> [*5*] [*] Spell (Earth) SACRED SHIMMER Sockets: [*7*] -> [*6*] [*] Spell (Earth) SACRED SHIMMER Damage: 7 -> 6 [*] Spell (Earth) SACRED SHIMMER+B Charges: 1 -> 2 [*] Spell (Earth) SPIRIT ARROWS Sockets: [1-4] -> [1-3] [*] Spell (Earth) SPIRIT ARROWS+A Sockets: [ ] -> [1-5] [*] Spell (Earth) STONE MELD Sockets: [*6*] -> [*7*] [*] Spell (Earth) STONE MELD+A Sockets: [*3*] -> [*4*] [*] Spell (Earth) STONE MELD+B Delayed block 6 -> 7 [*] Spell (Earth) ULTIMATE POWER Sockets: [*13*] -> [*15*] [*] Spell (Earth) ULTIMATE POWER+A Sockets: [*9*] -> [*10*] [*] Spell (Earth) VINE GRIP Damage: 6 -> 8 [*] Spell (Earth) VINE GRIP+A Damage: 7 -> 6 [*] Spell (Earth) VINE GRIP+A Dazed: -1 -> 0 [*] Spell (Fire) BRIMSTONE Charges: 3 -> 4 [*] Spell (Fire) EXTRACT Damage: 12 -> 14 [*] Spell (Fire) EXTRACT+A Damage: 5 -> 6 [*] Spell (Fire) FALLING FIRE Damage: 14 -> 15 [*] Spell (Fire) FICKLE BARRIER Charges: 3 -> 4 [*] Spell (Fire) HEATSTROKE Sockets: [*5*] -> [=5] [*] Spell (Fire) HEATSTROKE+A No longer overrides Sockets [*] Spell (Fire) HURT Sockets: [3-6] -> [4-6] [*] Spell (Fire) HURT Damage: 9 -> 10 [*] Spell (Fire) HURT+A Damage: 4 -> 5 [*] Spell (Fire) INCINERATE Sockets: [*9*] -> [*8*] [*] Spell (Fire) INCINERATE+A Damage: 5 -> 6 [*] Spell (Fire) INFERNO Sockets: [4-6] -> [3-6] [*] Spell (Fire) INFERNO Charges: 2 -> 3 [*] Spell (Fire) INFERNO+A Banefire: 1 -> 2 [*] Spell (Fire) INFERNO+A Sockets: [3-4] [*] Spell (Fire) INFERNO+B Damage: 2 -> 4 [*] Spell (Fire) INFERNO+B Charges: 1 -> [*] Spell (Fire) INFUSED SHIELD+A Block: 2 -> 3 [*] Spell (Fire) IRONGUARD Charges: 2 -> 3 [*] Spell (Fire) KINDLE Roll Dice: 3 -> 5 [*] Spell (Fire) ROARING EMBERS Damage: 1 -> 2 [*] Spell (Fire) SUNSHIELD+B Sockets: [ ] [*] Spell (Fire) SUSPENSION Weak: 4 -> 3 [*] Spell (Fire) VINDICTIVE STRIKE Charges: 2 -> 3 [*] Spell (Fire) VINDICTIVE STRIKE+A Damage: 5 -> 6 [*] Spell (Fire) VINDICTIVE STRIKE+B Countdown reduction: -4 -> -5 [*] Spell (Fire) VINDICTIVE STRIKE+B Charges: 1 -> 0 [*] Spell (Fire) VOLCANIC POWER Sockets: [*3*] -> [*2*] [*] Spell (Fire) VOLCANIC POWER Health loss: 3 -> 2 [*] Spell (Fire) VOLCANIC POWER+A Charges: 2 -> 0 [*] Spell (Fire) VOLCANIC POWER+A Power Multiplier -> 1 [*] Spell (Fire) VOLCANIC POWER+B Health loss: 1 -> 0 [*] Spell (Water) BLIZZARD Sockets: [*6*] -> [*5*] [*] Spell (Water) CRASHING WAVE Sockets: [1-4]=[1-4] -> [1-4][1-4] [*] Spell (Water) CRASHING WAVE+A Base Damage -> 4 [*] Spell (Water) CRASHING WAVE+A No longer overrides Sockets [*] Spell (Water) CRUSH Sockets: [*5*] -> [*4*] [*] Spell (Water) CRUSH Damage: 7 -> 8 [*] Spell (Water) CRUSH+B Damage: 11 -> 10 [*] Spell (Water) DIMINISHING BLADE Damage: 6 -> 8 [*] Spell (Water) DIMINISHING BLADE+A Sockets: [*10*] -> [*8*] [*] Spell (Water) ENGULF Block: 3 -> 4 [*] Spell (Water) ENGULF Charges: 3 -> 2 [*] Spell (Water) ENGULF+A Damage: 4 -> 6 [*] Spell (Water) ENGULF+B Block: 4 -> 5 [*] Spell (Water) EYE OF THE STORM Block: 4 -> 3 [*] Spell (Water) EYE OF THE STORM+A Concoction: 1 -> 0 [*] Spell (Water) EYE OF THE STORM+A Block -> 4 [*] Spell (Water) FROZEN SHIELD Block: 6 -> 8 [*] Spell (Water) FROZEN SHIELD Fury: 4 -> 2 [*] Spell (Water) FROZEN SHIELD Charges: 1 -> 2 [*] Spell (Water) FROZEN SHIELD+A Fury: 2 -> 4 [*] Spell (Water) FROZEN SHIELD+A Charges: 1 -> 0 [*] Spell (Water) GRASP FLOW Block: 2 -> 1 [*] Spell (Water) ICE BLAST+A Damage: 3 -> 4 [*] Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*] [*] Spell (Water) ICICLE BLADE Damage: 4 -> 5 [*] Spell (Water) INCISION Damage: 2 -> 4 [*] Spell (Water) INUNDATE Damage: 8 -> 10 [*] Spell (Water) OVERCHILL Deplete power: 1 -> 2 [*] Spell (Water) OVERCHILL+B Deplete power: 3 -> 2 [*] Spell (Water) SEA WARD Charges: 2 -> 3 [*] Spell (Water) WATER VORTEX Charges: 2 -> 3 [*] Artifact AMULET OF SACRIFICE Redesigned: 'Roll +1 Dice each turn. Each turn: Receive 1 Sap.' [*] Artifact ETHERWEAVE Roll Dice: 2 -> 1 [*] Artifact CRUCIBLE Block multiplier: 3 -> 2 [*] Artifact FLAME BRAND Cooldown: 12 -> 14 [*] Artifact HEAVENLY ACORN Block: 5 -> 4 [*] Artifact POISON CORE Poison: 4 -> 5 [*] Artifact PROTECTING SPROUTLING Cooldown: 12 -> 14 [*] Artifact SIGHT SHIELD Block: 6 -> 5 [*] Artifact SEASHELL WAND Redesigned: 'Every 3rd turn: Autocast the rightmost Spell.' [*] Mutator SPELLBREAK Value: 7 -> 8 [*] Mutator VITALITY+ Value: 6 -> 7 [*] Mutator VITALITY+ Heal: 10 -> 8 [*] Mutator DIMINISHMENT+ Target: All -> Leftmost [*] Mutator DIMINISHMENT+ Turn Interval: 3 -> 1 [*] Mutator DIMINISHMENT++ Target: Leftmost -> All [*] Mutator DIMINISHMENT++ Turn Interval: 1 -> 3 [*] Mutator DIMINISHMENT+++ Value: 6 -> 8 [*] Mutator DIMINISHMENT++++ Value: 10 -> 12 [*] Mutator ENGORGE+ Value: 12 -> 14 [*] Mutator UNRELENTING FOES Value: 5 -> 3 [*] Mutator UNRELENTING FOES+ Value: 10 -> 7 [*] Mutator JINX Value: 4 -> 6 [*] Mutator CATACLYSM Value: 3 -> 4 [*] Mutator CATACLYSM+ Value: 5 -> 6 [*] Mutator CATACLYSM++ Value: 8 -> 9 [*] Mutator CATACLYSM+++ Value: 12 -> 13 [*] Mutator DROUGHT++ Value: 7 -> 6 [*] Mutator UNWIELDINESS Value: 3 -> 4 [*] Mutator UNWIELDINESS+ Value: 5 -> 6 [*] Mutator UNWIELDINESS++ Value: 8 -> 9 [*] Mutator BLOODLETTING Value: 1 -> 3 [*] Mutator BLOODLETTING+ Value: 2 -> 4 [*] Mutator BLOODLETTING++ Value: 4 -> 6 [*] Mutator HUSH Value: 4 -> 5 [*] Mutator HUSH+ Value: 5 -> 7 [*] Mutator HUSH++ Value: 6 -> 9 [*] Mutator INFECTIOUS ONES Value: 6 -> 10 [*] Mutator HARMFUL TWOS Value: 6 -> 10 [*] Mutator TOXIC THREES Value: 6 -> 10 [*] Mutator STRAINING FOURS Weak: 4 -> 2 [*] Mutator FRAIL FIVES Sap: 2 -> 1 [*] Mutator PERFORATING SIXES Value: 6 -> 8 [*] Mutator PERFORATING SIXES Rupture: 3 -> 2 [*] Mutator DEPRIVED+ Value: 4 -> 3 [*] Mutator IRRECOVERABLE+++ Value: 10 -> 8 [*] Mutator FRAGILE++ Value: 8 -> 7 [*] Mutator ESCALATION++ Rupture: 4 -> 3 [*] Mutator ESCALATION+++ Rupture: 2 -> 3 [*] Mutator ESCALATION++++ Value: 5 -> 6 [*] Mutator ESCALATION++++ Rupture: 6 -> 5 [*] Mutator ESCALATION+++++ Value: 6 -> 8 [*] Mutator ESCALATION+++++ Rupture: 4 -> 5 [*] Mutator FUMBLE+++ Value: 4 -> 3 [*] Mutator DECREPIT Turn Number: 3 -> 2 [*] Mutator DECREPIT+ Sap: 1 -> 2 [*] Mutator DECREPIT++ Sap: 2 -> 1 [*] Mutator DECREPIT++ Turn Number: 2 -> 1 [*] Mutator DECREPIT+++ Sap: 1 -> 2 [*] Mutator DECREPIT++++ Sap: 3 -> 4 [*] Mutator DECREPIT+++++ Sap: 2 -> 4 [*] Mutator CONDEMNATION+ Turn Number: 2 -> 3 [*] Mutator CONDEMNATION++ Value: 2 -> 3 [*] Mutator CONDEMNATION++ Curse: 3 -> 2 [*] Mutator CONDEMNATION++ Turn Number: 3 -> 2 [*] Mutator CONDEMNATION+++ Value: 3 -> 4 [*] Mutator CONDEMNATION++++ Value: 4 -> 5 [*] Mutator CONDEMNATION++++ Curse: 3 -> 4 [*] Mutator CONDEMNATION+++++ Value: 5 -> 6 [*] Event BLOOD CIRCLE Gift 3: -50% Max Health: Shard -> -40% Max Health: Shard [*] Event GRAVEYARD Changed lose Spell -> disenchant Spell (releases shard) [*] Event RIFT IN REALITY Changed lose Spell -> disenchant Spell (releases shard) [*] Event SHRINE Choose and gain Void Spell 30 -> 25 Gold [*] Event TINKER Choose and gain Void Spell 30 -> 25 Gold [*] Event TRAVELER Stellar Ward -> Random Void [Spell] [/list] [h2]Bug fixes:[/h2] [list] [*] Fixed Arkanax’s state changes not working if healed by Mutators. [*] Fixed issue where too few Elites were being placed in rare cases. [*] Fixed Crucible depleting Spells without uses. [*] Fixed missing icons for buttons on certain gamepads. [*] Fixed ultra wide screen dice sometimes rolling offscreen. [*] Fixed Combat Arena's to better accommodate wide screen. [*] Fixed Pyrohide having non-dynamic description. [*] Fixed Icy/Energized dice not previewing correctly. [*] Fixed "Collect void spells" achievement not instantly updating. [*] Fixed Ether + Impure Ritual issue. [*] Fixed Arkanax idle animation jitter. [*] Fixed inhibition interaction with Broken. [*] Fixed Irrecoverable Mutator description. [*] Fixed Marked not increasing Thorns damage. [*] Fixed Flame Storm 'destroy' upgrade, dice destroyed each round no longer triggers. [*] Fixed Artifacts sometimes showing wrong counter value in map. [*] Fixed softlock when killed by drinking potion. [*] Fixed some texts not hooked up to translations. [*] Fixed Hauberk Artifact doesn't reduce damage of Tempest Mutation. [*] Fixed Mystic Hammer affects Power on enemies. [*] Fixed wrong Incendiary tooltip in some cases. [*] Fixed Sanctuary getting into locked button state. [*] Fixed Mutator selection menu button placement. [*] Fixed Weak + Critical/Bloodlust interaction. [*] Fixed broken spell making “dice spent” effects not shown in previews. [*] Fixed missing audio on a few fire spells. [/list] May your dice roll true 🧙 Tim & Thorbjørn