Soulash v1.0.12 Deck of Entities

Greetings fellow gods, Today's update addresses some bugs and improvements reported on the [url=http://discord.gg/Y2dwG4c]official Soulash Discord[/url] server, as well as a new unique item - Deck of Entities, a single-use item designed by Sinful, [url=https://www.patreon.com/asmiarowski]one of our Patrons[/url], that can provide a random benefit or disadvantage. See the full changelog below: [h3]Added[/h3] - New unique item Deck of Entities designed by Sinful. - The delete key will now clear the contents of an active input field. - Mouse wheel can now be used to zoom in or out in the Map Editor. - Temporary entities now have information on when they will disappear in their tooltip. [h3]Changed[/h3] - Improved navigation in Mod Editors and added hotkeys for New Entity, New Ability, and New Animation buttons. - Items of type Resource like tree trunks that have Armor no longer display resistances in its tooltip. - Recipe learning message during salvage now displays the base item name instead of the name changed by applied affixes. - Increased backpack tabs from 2 to 4. - Increased damage of Heavy Crossbow by 2. - Enemies will now attack the player on different z-level when it blocks the stairs. - The camera no longer changes position when moving between different region maps in Map Editor. [h3]Fixed[/h3] - Fixed an issue with abilities not being learned by the player on killing gods by summons. - Fixed the "on impact" and "inner animation" mappings in non-overwriting mods. - Fixed AoE animations in mods sometimes being displaced and centered around the character despite correctly damaging a selected area. - Fixed an issue in Map Editor that caused the last spawn group to not show up if there were more than 12. - Some rings and amulets couldn't be crafted with affixes. - Fixed sidebar scroll in Entity Maker not resetting position when creating a new entity. - Fixed crash in Data Table modding screen. - Fixed rare crashes during the new world generation. - When Golden Lamp durability drops to 0, it's no longer possible to cast Summon Djinni that comes from the item. - Having an ability from an item doesn't prevent it from being learned when leveling up. - Fixed message for tile-based abilities to indicate they need to be cast on an unoccupied tile. - AI with a light source will no longer keep spamming the Light spell on itself. - Immobile enemies will no longer get stuck attempting to chase the player. - Fixed an issue that prevented the display of some particles in Animation Editor on low resolution. - Hidden enemies are no longer marked as valid targets on abilities, which previously allowed to determine where's the target by the color of the border. Enjoy, Artur