Greetings fellow gods,
A long overdue update to the demo has just been released, bumping the October v0.6.0.7 version to v0.7.2.1, matching the latest alpha released today. Below are some of the more significant changes that happened along the way:
[b]Added[/b]
- Two new playable races Djinn and Abomination
[img]https://i.imgur.com/mRozz7B.gif[/img]
- Crop goblins are lurking in the wheat fields.
- Added switch for "Directional" movement based on Numpad keys in Keymap settings, with automatic rotation before the move. Movement without rotation can be performed while holding the left ctrl key.
- Marked item tooltips with a known recipe to quickly indicate if the item is already learned.
- Vastly improved 2560x1600 resolution, and added 64x64 tile dimensions in settings.
- Animations for static entities like rivers, campfires, torches, and more.
[img]https://i.imgur.com/WUhh2h4.gif[/img]
- It's now possible to rest in the equipment screen by pressing `r` as long as a repairable item is not selected.
- Drag & drop functionality for ability placement on the action bar.
- Alternative region maps
- New indicator for hearing sounds in tiles outside vision.
- Option in settings to disable camera shakes.
- Damage number animations on hit and damage over time.
- New ability "Command allies", encouraging your allies to move or attack entities in the selected area, available to everyone since the start of the game.
[b]Changed[/b]
- Poacher ability Sense Life now shows glyphs of the actual enemies discovered instead of generic hearing markers. Sense Life cast time is now 0.5 turns (from 0.0).
[img]https://i.imgur.com/AUJH73x.gif[/img]
- Equipping a stackable item (for example, arrows) when there's already a stackable item equipped will combine the stacks instead of replacing it.
- Rest until healed and sleep actions now provide a progressive bonus to health regeneration that equals 1 HP / 10 turns passed, until reaching a limit of 1/10th of endurance.
- Animations of attacks and abilities performed outside the field of view will be visible.
- Humans gained new passive - reduced required souls to level up by 10%.
We've also finished our first basic integration with Steam Workshop and Steam Leaderboards which I'll explain a little more in detail soon. We're currently running limited Closed Beta in preparation for the Steam release, and we plan to announce a release date around the end of this month, so stay tuned!
PS: Trying to improve the frequency and stability of demo updates I've created some automated scripts, this may mean some minor instabilities in the current version, but after resolving these hiccups it will be much easier to keep the demo up to date with the full version. Sorry for the inconvenience.