Greetings fellow gods,
This is the last planned minor patch before the 1.0 release scheduled for the 4th of March, introducing a new playable race designed by DeltaBoss, one of our Patrons! The patch focuses on quality of life updates, and overall polishing.
If you've missed the new trailer, you can watch it below
[previewyoutube=dVj-RoBSe20;full][/previewyoutube]
Just 3 more weeks to go!
Below are patch notes that are relevant for the demo:
[b]Added[/b]
- Playable race: Gnoll
- Added 4K resolution option.
- Added Animation speed option, allowing to speed up ability animations up to x4.
- Added 64x64, 80x80, 96x96 tile dimension selections in options.
- 1 new alternative map.
[b]Changed[/b]
- Instead of using a weapon with the highest average damage for ability calculation, the weapon in the main hand is chosen (the one with the sword icon, not the shield).
- Spear weapon type physical damage now scales with dexterity instead of strength.
- Chain Slash can be used with a Spear.
- Summons attack the closest enemy of the caster immediately upon creation.
- Production actions (butchering, woodcutting, etc.) targeting can be canceled with the right mouse button.
- The Light spell can also be cast on objects instead of only on living beings.
- Weapon damage buffs like Bless Weapon apply to ability damage.
- Broken Sword weight reduced to 0.5 from 1.0.
- Goblins start with Humanoid Leg and Broken Sword.
- Bless Weapon duration increased from 10 to 20 turns.
[b]Fixed[/b]
- Fixed some Blood tiles spawning above the characters.
- Added missing Rest until Healed circle action icon.
- Fixed overlapping tooltips when looking at the very bottom of the screen.
- Hidden entities don't show up when they move.
- Fixed ranged enemies sometimes get stuck when not having a clear line of sight.
- Zombies are no longer afraid to go through the bloodied tiles.
- Fixed AI behavior when feared while having nowhere to escape.
- Debug is no longer enabled by default.
- Tile dimensions selection applies the change immediately instead of after exiting options.
- Damage buffs now correctly display damage scaling in the Equipment Screen Combat section if half of the damage is magical.
- Fixed world map issues when changing z-level.
- Ability damage applies bonuses from Demon and Bone Wraith passives.
- Added back missing map for the second level of Inn in Mensfield village.
If you're interested in the changelog for the full version [url=https://wizardsofthecode.itch.io/soulash/devlog/346244/soulash-v073-gnolls-released]it can be found here[/url]