Soul Axiom is Content Complete!!

Soul Axiom

From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.

[img]http://i.imgur.com/ntv9wD7.jpg[/img] [h1]What's New?[/h1] The finale is here! If you've completed enough Zero levels then congratulations, your Central Visitation Beam (Find the related PEMO for more details) is now available to use! We’re proud to announce that Soul Axiom is content complete which means we can now look over the entire game to be touched up ready for the Early Access switch to be flipped. [h1]Multiple Endings[/h1] With this update comes the final chapter of the game and we are giving you the chance to choose your own ending! Don’t worry, you won’t miss out on any gameplay, after completing the game you are free to revisit the Waiting Room to complete the endings of your choice. Without giving anything away, each ending consist of two scenarios with one bonus scenario depending on which path you take… you won’t want to miss it! Don't forget, you will need to have completed most Zero levels to gain access to the Waiting Room and ALL Zero's to unlock all three endings. [img]http://i.imgur.com/MCA39bb.jpg[/img] [h1]Achievements[/h1] All Achivements are in! anyone who wants to 100% the game this is now possible! let us know if you have any problems with them. [h1]Early Access Contributor? We Need To Hear From You![/h1] That’s right, we need your input now more than ever. With just weeks left of development we’re looking to tighten up the game with an immediate focus on everything from the Waiting Room to very end of the game. The EA community have been exceptional and although it’s an exciting time for us finishing the game, it’s also coming to the end of what’s become a truly awesome community. Speaking of which… [h1]Top Contributors[/h1] We promised a select few members from the community would get a special mention in the credits to say thank you for your contribution on the Early Access forums. Unfortunately, we couldn’t choose everyone from the forums but we want to thank you all for your contributions along the way. Look out for your name in the credits and if you’d like to make a correction (as some Steam names may have changed since) then you have some time to get in touch with us. Feel free to add us as a Steam friend or get in touch at support@walesinteractive.com. [img]http://i.imgur.com/AS0RmhS.jpg[/img] [h1]Bug Fixes and Gameplay Improvements[/h1] * Added the ability to revisit intro levels * Fixed lighting issues on hands in Elysian Fields * Implemented new Elysian Fields poem in Winter HQ * Improved Play and Destroy tutorial * Fixed dark artefacts on the Beach environment * Fixed flickering ice on the wheel in Ice Palace * Improved lighting on hands in Good/Evil Forest * Fixed an issue causing you not to be able to put down two cubes in Apartment * Fixed an issue causing you to break out of the box in Church Zero * Fixed an issue with the Corrupt Space Station portal disappearing in the HUB * Fixed disappearing objects when standing in the Space Station platform in HUB * Improved the Destroy blocks in HUB * Fixed an issue not letting you pick up a PEMO in HUB and University * Fixed an issue causing the statue puzzle to not complete in Church * Fixed the Destroy box animations in Space Station * Fixed an issue causing the player to jump above the door * Fixed an issue with a barrel not exploding in Space Station * Fixed a collision issue with a door in Space Station * Fixed an issue with the horse racing game in Space Station * Fixed the safe code in Apartment [h1]Known Bugs[/h1] * Warzone Zero – It’s possible to die immediately in the level even when inside the bunker. It’s difficult, but not impossible to complete this level so please just keep running until you find cover outside. * SFX & Music - There is a known major bug causing SFX and Music to drop occasionally throughout the game. Where and when it happens is quite random but the fix is already complete and will be in the next update. Roughly 18 months of development and we're almost done with the PC version (we still have some tricks up our sleeves but we'll save that announcement for a rainy day) before porting the game to PS4, Xbox One and Wii U in Q1/Q2 2016. Wales Interactive Team