From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.
[img]http://i.imgur.com/zmqxNRk.jpg[/img]
Greetings Everybody!
We're back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date!
If you missed our last announcement then follow [url=http://steamcommunity.com/games/279900/announcements/detail/69041484193271100]this[/url] link where we announced the recent engine upgrade and explained why we rebuilt the level lighting from the ground up which has given the game a whole new bunch of benefits.
[b][h1]What's New?[/h1][/b]
[h1]Optimisation[/h1]
Our biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you're running, you should notice a big difference in framerate and shouldn't experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.
[h1]Visual Improvements[/h1]
The force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch.
Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.
[img]http://i.imgur.com/pnlRyrT.jpg[/img]
[img]http://i.imgur.com/mOHqA5S.jpg[/img]
[img]http://i.imgur.com/HOEF8iU.jpg[/img]
[img]http://i.imgur.com/sT7ecTQ.jpg[/img]
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[h1]New design for the Corrupt Nodes[/h1]
[img]http://i.imgur.com/WnbyPRj.jpg[/img]
[h1]New Animations[/h1]
* New Werewolf statue animation in Mansion.
* New Gargoyle statue animation in Church.
* New Corrupt Doctor animation in Church.
* New Corrupt Receiver animation in Zero levels.
* New player animation in University.
* New player animation in Tree of Life.
* New corpse animation in Hospital.
* Improved the jumps in Space Station end puzzle.
[h1]Bug Fixes and Gameplay Improvements[/h1]
* Increased the brightness of the power hands to act as a torch in dark areas.
* The Winter HQ level has been condensed into a smaller environment.
* New rocket console system in University.
* Improved exterior visuals and an animated event in University.
* New prop dressing for the pyramid puzzle in Museum.
* Apartment Dino timeline event added.
* Jungle Zero gameplay improvements (grid puzzle).
* Hospital Zero gameplay improvements for the end puzzle.
* University Zero gameplay improvements for the end puzzle.
* Ice Palace Zero gameplay improvements (Corrupt energy beam)
* Hospital Zero gameplay improvements for the end puzzle.
* Church Zero gameplay improvements for the end puzzle.
* University Zero gameplay improvements for the end puzzle.
* Warzone Zero gameplay improvements throughout the level.
* General prop enhancements throughout the Warzone.
* Fixed an issue causing the player to lock out when using the elevator in Warzone.
* Visual improvements to the Play and Destroy rooms.
* Shader improvements in the Ice Palace.
* New werewolf statues in Mansion.
* New gargoyle statues and Corrupt puzzle in Church.
* Improved the security room puzzle in Warzone.
* Fixed an issues causing the game to forget some stored settings when switching levels.
* Fixed an issue allowing the player to start the second part of Museum Zero without using the Corrupt Beam.
* Fixed an issue allowing the player to jump on the rocks without the raft in Jungle.
[h1]Chapter Six[/h1]
We had intended to release part of Chapter Six with this update but have agreed to spend more time on polishing the entire ending to be released in our next update. In January, the game will be content complete and a date will be announced to flip the Early Access switch. We’ll be working full gas over Christmas to get Chapter Six up to a standard that we’re happy to release with.
Thank you all for your patience on this update and we hope you’ll all have a great Christmas!
Wales Interactive Team