From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.
[img]http://i.imgur.com/5IGBx62.png[/img]
[h1]Soul Axiom Launch[/h1]
Hi everyone! We hope you’ve all enjoyed the 1.0 version of the game and we’d like to thank you all once again for your awesome contribution during the Early Access development. Since the launch, we’ve taken the game to the PC Gamer Weekender (where we had a fantastic response from gamers) and we’ll also be featured at EGX REZZED in just a couple of weeks’ time in London. If you’re attending the show, feel free to hunt us out and say hi!
[*] This update will be going live for Windows, Mac and Linux.
[h1]Optimisation[/h1]
[*] Major optimisation pass across entire game to increase general FPS and reduce spots with FPS drops.
[h1]Linux Graphical Issue [/h1]
[*] While we are continuing to resolve the graphical issues on Linux builds, we have implemented a temporary fix. The problem is the 'Bloom' feature we use in-game creating large white graphical effects with certain Linux drivers. Linux users now have the option to turn off the Bloom effect in the settings. We would just like to thank you all for your patience on this issue and we will continue to find a solution to the underlying problem.
[h1]Minor Bug Fixes and Gameplay Improvements[/h1]
[*] Stopped a sound constantly playing when picking up a red cube in Apartment.
[*] Fixed a sorting issue with the skeletons in the Church crypt.
[*] Added SFX to the meteor in Corrupt Apartment.
[*] Fixed an issue causing the player to get stuck when jumping off the PEMO ledge in Mansion.
[*] Fixed an issue causing the player to get stuck in the curtains near the end of Hospital.
[*] Added an X-Hand icon on the console in Museum.
[*] Made the Desert Temple hint more visible.
[*] Added a “locked” message to the tutorial portal after the Monorail.
[*] Added a “Level progress will be lost” message to the exit portals in levels.
[*] Fixed an issue causing you to get stuck in the Corrupt portal room in Space Station.
[*] Fixed minor collision issues throughout.
The Steam Community have been getting creative with their screenshots, here are a couple that caught our attention from user: -Mila-
[img]http://i.imgur.com/xQYfYU5.jpg[/img]
[img]http://i.imgur.com/KtximFr.jpg[/img]
[img]http://i.imgur.com/40RnAuD.jpg[/img]
If anyone has any fan art or creative screenshots, don’t forget to tag the Wales Interactive team or let us know on any of our channels!
Thank you all once again for your Soul Axiom support and you can continue to help support the game by leaving your thoughts in the review section! ːsoulsharkː
Wales Interactive Team