Sure, Bandersnatch has funny lines, surprises and scene stealing performances from Will Poulter doing a pretty much exactly how I, the writer, talk in real life voice. But as a whole, video games have been iterating deeper on the main themes of control, authenticity, forced choice, meta-recursion and non-linearity for years, without also including an unhelpful portrayal of paranoid schizophrenia. When you love enough people who hear voices and suffer from castigatory delusions, maybe you become less enthused about media which depicts sufferers committing murders or throwing themselves off buildings. Fix it, Brooker. The same plotpoint was in White Christmas and it was shit back then.