"Snow Reach " Server Maintenance for May 14th

The snow Reach

"雪境公园" is a highly customizable CCG tactical strategy game. You can combine various unique abilities to create your own personalized followers. The game focuses on Roguelike elements and player versus player battles.

[img]{STEAM_CLAN_IMAGE}/44618733/ecad67c64f27e1176f389d7a0b6b55eb64b935ba.png[/img] Dear Director, To enhance your gaming experience, the Logistics Department plans to perform server maintenance at 17:00 on May 14th, with an expected maintenance duration of 1 hour. During the server maintenance, certain areas of the Welfare Home will be temporarily closed for the inspection and maintenance of the Reality Anchors. We kindly ask that you arrange your schedule in advance to prevent any unnecessary disruptions. Once the maintenance is completed, the Welfare Home will reopen, and the latest update supplies will be sent to your office email. Thank you for your understanding and cooperation. 【Maintenance Time】 From 17:00 to 18:00 on May 14, 2024 【Update Content】 I. New Features and Optimizations: 1. The new subordinate 'Polaris-Longju' (S) has been added to the regular card pool 'THE ODTSSEY TO THE SONWLAND' and can be projected by the director as needed. 2. 'Personality Mutation II: Ars Iris - Album' has been added to the regular card pool 'THE ASPIRATION OF 2024' and can be projected by the director as needed. 3. Battle animation optimization for a smoother and more concise combat rhythm. 4. The addition of a leader skill tree view when editing the deck. 5. The red dot prompt on the list will no longer be displayed when only heart shards are sufficient to unlock a custom skill. 6. The addition of "View on Field" and "Return to Upgrade" buttons when upgrading the leader in battle. 7. Skill description optimization, unifying all class and race descriptions, and standardizing the display format for all passive states. 8. The 'Negative Purchase' in the store will now only refresh Ω-level and A-level subordinate film cards. 9. The overall price of 'Negative Purchase' in the store has been reduced. 10. Field effect card model resources have been updated. 11. Interaction experience optimization for certain other features. II. Skill and Numerical Adjustments: 1. The custom skill "Luna Ally" of "Luna" is changed to: When defeated, add the original version of "Wandering Merchant - Serafi" to the reserve area. 2. The skill "Overflow" of "G.S - Gate" is changed to: At the start of the turn, add an "Alter Beings γ" to the reserve area. 3. The skill "Branch Mutation" of "Voice Honor" is changed to: Choose between "Voice Honor · Logic" / "Voice Honor · Creation," and transform this subordinate into the one you choose. 4. The skill "Personality Mutation" of "As Iris" is changed to: Choose between "Mary's Personality" / "Troy's Personality" / "My Personality" / "Cally's Personality" / "Jack's Personality" and summon the subordinate you choose. 5. The custom skill "Self-Destruct Transfer" of "C4" is changed to: Choose between "LIGHTING Scout" / "Type-C High Energy" / "M-USB Universal" then defeat this subordinate and summon the one you choose at the original position. III. Bug Fixes: 1. Fixed the issue where there was a probability that the card reward interface of "Deep Expedition Inquiry" would not display the card. 2. Fixed the issue where an incorrect error message about insufficient items would pop up when claiming task progress rewards. 3. Fixed the issue where the health display of a subordinate that devours an Altered Entity was incorrect upon entering the field. 4. Fixed the issue where the description was incorrect when obtaining "Meixue's Shadowy Figure" through projection. 5. Fixed the issue where the "Unable to Attack" effect of "B.C - Check" did not disappear correctly after gaining "Stability." 6. Fixed the issue where the skill effect of "Nier's" "Imitation Shadow" was incorrect. 7. Fixed the issue where the skill descriptions of some leaders and enemies were not fully displayed. 8. Fixed the issue where the red dot would incorrectly persist after completing all levels. 9. Fixed the issue where the "Voice Honor · Logic" model did not match the image resources. 10. Resolved the problem where an incorrect status prompt would occur during "Performance" when there are no cards in hand to discard, leading to the game ending prematurely. Several functional and skill effect issues have been resolved.