"雪境公园" is a highly customizable CCG tactical strategy game. You can combine various unique abilities to create your own personalized followers. The game focuses on Roguelike elements and player versus player battles.
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A Significant Milestone for "Snow Reach": The game has recently concluded its Early Access and is officially launching its 1.0 version. This project, initially a flash of inspiration during a team meal, was a product of creative collisions among card enthusiasts. From the start of Early Access (EA) on January 5th to now, over three months, the game has undergone numerous version iterations and feature optimizations, and it is finally about to be officially released. However, this is not its final form, as we have a plethora of exciting gameplay elements that we can't wait to present to everyone next.
Summary of Early Access (EA) Updates:
■ Several new leaders and more than a dozen new subordinates with various playstyles have been introduced to enrich players' deck construction.
■ The first chapter was completed, and the main storyline's second chapter was added, along with the introduction of Ex levels.
■ Character voiceovers were also integrated into the version during the EA phase.
■ Significant improvements in usability and user experience, with the addition of animations and effects.
■ Balance adjustments for subordinates and leaders, as well as for the 'Exploration' and 'Deep Expedition' levels.
Upcoming Update Preview:
■ New factions 'Indigenous' and 'Ouroboros'.
■ New races 'Faithful Creations' and 'Sidestar'.
■ New classes 'Liberation Front', 'Archers', 'Swordsman', and 'Supporters'.
■ New card pool 'Stellar Link'.
■ New chapter 'Echoes from the Other Side'.
■ The popular leader 'Aimi' will receive her first skin 'Researcher Leader'.
■ To celebrate International Workers' Day, a series of in-game events will be held, with new subordinates, limited edition avatars, and game items waiting for you to claim.
We would like to thank all the players who have supported and helped us during the development process. Your active feedback has helped to shape "The Snow Reach" into a more complete experience. The team has also received a wealth of interesting suggestions and ideas during this process, and we will cherish these "gifts" and, where possible, present them to everyone in the form of gameplay (or other forms).
For those directors who have already stepped into the 'The Snow Reach', it's time to tidy up and take steps forward into the increasingly harsh snowstorm. And for those travelers who have not yet had the chance to experience the charm of 'The Snow Reach', we congratulate you here - a grand drama prepared just for you is about to begin.
See you in 'Socolovo'!
Respectfully,
Team LastWish