"雪境公园" is a highly customizable CCG tactical strategy game. You can combine various unique abilities to create your own personalized followers. The game focuses on Roguelike elements and player versus player battles.
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Dear Director:
In order to enhance your gaming experience, the Logistics Department plans to suspend the server for maintenance at 21:00(UTC+8) on August 15th, with an expected maintenance duration of one hour.
During the server maintenance, some areas of the Welfare Home will be temporarily closed for the inspection and repair of the stability anchors. We kindly ask you to arrange your schedule in advance to avoid unnecessary disruptions.
Once the inspection is complete and the Welfare Home reopens, the update supplies will be sent to your office mailbox.
Thank you for your understanding and cooperation.
【Maintenance Time】
August 15, 2024, from 21:00 to 22:00
【Update Content】
I. New Features and Optimizations:
1. "Experience deck" is now online, allowing directors to freely experience our carefully matched preset teams in "deck," which can be used in "Exploration" and "Performance."
2. "Card Back Atlas" and "Battle Scene" are now online. In "Personal Indeck," directors can choose their favorite card back and battle scene.
3. Directors can now unlock the card pool they want to UP in "Projection" at will through the "Core Secret Key," no longer needing the system's periodic UP.
4. "Polaris-Longju" "Pio" has been replaced with the official model.
II. Skill and Numerical Adjustments:
1. The conditions for leader upgrades have been uniformly modified to the 3rd and 5th turns.
2. The skill description of "Mutation" has been unified with the actual number of turns.
3. The attack power of the derivative "My Personality" has been modified to 1; health has been modified to 1.
4. The skill "Floating Moon Triple (Instant)" of "Katagiri - Floating Moon Triple" has been modified to: Select a "Katagiri" on your field to gain the skill "Floating Moon Triple (Opening) (Unique): Randomly deal 2x3 points of damage to enemy subordinates."
5. The skill "Rapid Fire (Passive)" of "Type-C4" has been modified to: Rapid Fire (Passive): When entering the field, deal 1 point of damage to all enemy subordinates, then erase other subordinates on your field.
6. The skill "Flying Cut (Passive)" of "Katagiri" has been modified to: When entering the field, deal 2 points of damage to the front enemy subordinate, then erase other subordinates on your field.
7. The skill "Shadow Assault (Instant)" of "Ruiyin - Shadow Assault" has been modified to: Select a swordsman on your field to gain the skills "Flying" and "Stealth" until the end of the next turn.
8. The skill "Unique (Passive)" of "Fimi" has been modified to: When entering the field, make the allied leader gain "Damage reduced by 2 points" until the next turn, then erase other subordinates on your field.
9. The skill "Recoil Shot (Instant)" of "C4 - Recoil Shot" has been modified to: Select a "C4" on your field to gain the skill, "Recoil Shot (Passive) (Unique): When an enemy subordinate enters the field, deal 2 points of damage to the enemy leader."
10. The skill "Shaming Rumination II (Active)" of "Mirror-Smile" has been modified to: Reconstruction 3, choose "Emotional Complex - Whale Ω" / "Emotional Complex - Hydra Ω" / "Emotional Complex - Tapir Ω" and summon a subordinate of your choice on the spot.
11. The skill "Shadow Cut (Passive)" of "Ruiyin" has been modified to: When entering the field, defeat an enemy subordinate, then erase other subordinates on your field.
12. The skill of the first branch of "You" level 3 has been modified to: "Multidimensional Mutation II": Draw two Altered Being subordinates when upgraded.
13. The skill of the second branch of "You" level 2 has been modified to: "First-degree Vision": When devouring a Altered Being for the second time each turn, gain a "Altered Being γ."
14. The skill of the third branch of "You" level 3 has been modified to: "Alienation Residue": When an allied Altered Being subordinate is defeated, gain a "Altered Being γ."
15. The skill of the third branch of "You" level 3 has been modified to: "Mutation Cycle (Ultimate) (Active) (Devouring Consumption 3)": Make the allied leader gain the passive "Cycle: Draw an additional Altered Being subordinate at the beginning of each turn."
16. The skill of the first branch of "Aimi" level 1 has been modified to: "Oath of the Scroll (Cooldown 1) (Energy 1)": Deal 1 point of damage to an enemy subordinate.
17. The skill of the second branch of "Aimi" level 2 has been modified to: "Temporal Stasis I (Active) (Energy 0)": The next time you deal damage to an enemy subordinate, reduce the damage to 0, then gain a damage mark (up to 7 layers).
18. The skill of the second branch of "Aimi" level 3 has been modified to: "Temporal Stasis I (Active) (Energy 0)": The next time you deal damage to an enemy subordinate, reduce the damage to 0, then gain a damage mark (up to 7 layers).
19. The skill of the second branch of "Aimi" level 3 has been modified to: "Temporal Shock (Cooldown 1) (Energy 1)": Consume all damage marks and deal triple the number of mark layers in damage to an enemy subordinate.
20. The skill of the second branch of "Aimi" level 3 has been modified to: "Infinite Damage Increase (Ultimate) (Active) (Energy 5)": Make the allied leader gain the passive "Damage Increase X: Subordinates deal additional X damage (X is the number of damage mark layers)."
21. The skill of the third branch of "Aimi" level 2 has been modified to: "Temporal Stasis II (Active) (Energy 0)": The next time damage is dealt to an enemy subordinate, reduce the damage to 0, and then gain damage marks equal to the original damage value (up to 7 layers).
22. The skill of the third branch of "Aimi" level 2 has been modified to: "Temporal Congestion (Cooldown 1) (Energy 1)": Consume all damage marks, and the next damage dealt by an allied subordinate is increased by the same value.
23. The skill of the third branch of "Aimi" level 3 has been modified to: "Temporal Stasis II (Active) (Energy 0)": The next time damage is dealt to an enemy subordinate, reduce the damage to 0, and then gain damage marks equal to the original damage value (up to 7 layers).
24. The skill of the third branch of "Aimi" level 3 has been modified to: "Temporal Congestion (Cooldown 1) (Energy 0)": Consume all damage marks, and the next damage dealt by an allied subordinate is increased by the same value.
25. The skill of the third branch of "Aimi" level 3 has been modified to: "Temporal Impact (Ultimate) (Active) (Energy 4)": Randomly deal a total of 12 points of damage to enemy subordinates.
26. The skill of the second branch of "Luna" level 3 has been modified to: "Reflection in the Mirror (Active) (Cooldown 2) (Energy 3)": Choose an allied prism subordinate to summon a subordinate with the same name (Mirror Image cannot be selected).
27. The skill of the third branch of "Luna" level 3 has been modified to: "Mirror Realm Throne (Active) (Cooldown 1) (Energy 4)": Summon a Mirror Image.
28. The skill of the third branch of "Luna" level 3 has been modified to: "General (Ultimate) (Active) (Energy 4)": Defeat an enemy subordinate.
29. The skill of the first branch of "Director" level 3 has been modified to: "Final Defense (Ultimate) (Active) (Energy 3)": Summon three tactical shields.
30. The skill of the second branch of "Director" level 3 has been modified to: "Final Defense (Ultimate) (Active) (Energy 3)": Summon three tactical shields.
31. The skill of the third branch of "Director" level 3 has been modified to: "Final Defense (Ultimate) (Active) (Energy 3)": Summon three tactical shields.
32. The skill of the second branch of "Ran" level 2 has been modified to: "Enhanced Serum (Active) (Cooldown 1) (Energy 1)": Increase the attack and health of a human subordinate by 1 point.
33. The skill of the second branch of "Ran" level 3 has been modified to: "Enhanced Serum X (Passive)": When an allied human subordinate enters the field, increase its attack and health by 1 point.
34. The skill of the second branch of "Ran" level 3 has been modified to: "Human Enhancement (Ultimate) (Active) (Energy 3)": Increase the attack and health of a human subordinate by 3 points.
35. The skill of the third branch of "Ran" level 3 has been modified to: "Deploy Shield II (Active) (Cooldown 1) (Energy 2)": Grant a subordinate "Shield."
36. The skill of the third branch of "Ran" level 3 has been modified to: "Permanent Stability (Ultimate) (Active) (Energy 3)": Grant a subordinate permanent "Stability."
37. The skill of the third branch of "Gordon" level 2 has been modified to: "Barren I (Passive): Reduce all damage received by the allied leader by 1 point.
38. The skill of the third branch of "Gordon" level 3 has been modified to: "Barren Light (Ultimate) (Active) (Energy 0)": The allied leader will not take damage in the next turn.
39. The skill of the third branch of "Igris" level 3 has been modified to: "Grey Mass Permanence (Ultimate) (Active) (Energy 0)": Summon 3 Mutated Body δ.
40. The skill of the second branch of "Oliver" level 2 has been modified to: "Enhanced Artillery Fire II-1 (Passive)": When upgraded, deal 3 points of damage to a random enemy subordinate.
41. The skill of the second branch of "Oliver" level 2 has been modified to: "Enhanced Artillery Fire II-2 (Passive)": When upgraded, deal 3 points of damage to a random enemy subordinate.
42. The skill of the second branch of "Oliver" level 3 has been modified to: "Greene Revival (Ultimate) (Active) (Energy 3)": Increase the attack power of all allied ED Greene subordinates by 2 points.
III. Bug Fixes:
Various functional and skill effect issues have been resolved.