Changes in 0.8.7.1
Some balance changes and small improvements while we get ready to release Stage 4. Details below.
[list]
[*] Adjusted cyber blade base damage from 65→70. [i]–Dev note: Cyber blade was a little too weak overall, this buff will help it scale slightly better[/i]
[*] Changed cyber blade weapon art to be more dynamic. [i]–Dev note: The old art was… not great.[/i]
[*] Energy Burst knockback AoE increased slightly.
[*] Attack damage upgrade increased from 5 → 7.5% per level. [i]–Dev note: Another change to help with scaling, this attack damage boost will help player progression in later stages.[/i]
[*] Floppy Disks default max range buffed slightly [i]–Dev Note: Floppy disk range slightly increased to help with viability at medium-short ranges[/i]
[*] 2 Dimensional Disks firing rate (time to complete a circular rotation) buffed from 4 seconds → 3.25 seconds [i]–Dev Note: 2 Dimensional Disks were slightly underperforming compared to their regular counterpart, this buff makes them more useful from a functional standpoint[/i]
[*] Reduced starting cost of Advanced Weaponry upgrade from 1500 → 850. [i]–Dev Note: We always want to promote build diversity as much as we can, and we’ve decided to further drop the cost of Advanced Weaponry to make it a more attractive upgrade choice[/i]
[*] Added a passive experience multiplier for harder stages [i]–Dev note: This experience bonus should help incentivise playing the more challenging stages, and make it slightly easier to reach higher levels if you’re having a good run.[/i]
[*] Changed Poisonator ultimate weapon art. [i]–Dev note: The old version was leftover temp art, now it has dedicated sprites.[/i]
[*] Fixed bug causing Crystal Cavern enemies and terrain to sometimes spawn inside walls
[*] Fixed crash related to using Rat GPT’s Spray and Pray ability with certain weapons and ultimates.
[*] Misc tweaks and minor changes.
[/list]