Of Ships & Scoundrels takes you on a journey to unknown lands that wait to be explored and conquered. As the commander of your fleet, you have to steer your battleships through a beautiful scenery of little islands, fight against enemies, friends - and forge dubious alliances.
Hello Scoundrels!
We are back with a new update, and this time, it's a big one! Our first milestone from the EA roadmap, the Skirmish Mode, is now available! You can now fight singleplayer matches against the AI. At the same time, we have expanded our map settings and fixed a lot of bigger and smaller stuff.
[img]{STEAM_CLAN_IMAGE}/34099057/176503b8ad4101726b367da0368bdb981eef55ab.jpg[/img]
[h1]Patchnotes for 1.5.2:[/h1]
[b]Gameplay[/b]
[list]
[*] New Skirmish mode added
[*] Added additional match configuration options
[*] Adjusted probabilty for storms occuring
[*] Added tiny map size
[*] Adjusted map generation to support tighter spacings
[*] The AI can now take over when another player leaves an online match
[*] 'Hechtor' can no longer be damaged while below water
[*] 'Beastle' now receives only half as much damage
[/list]
[b]Graphics[/b]
[list]
[*] Fixed an issue where buildings remained below sea level on upgrade
[*] Fixed an issue where island & harbor names were falsely affected by the profanity filter
[/list]
[b]UI[/b]
[list]
[*] Usability fixes of match setup screens
[*] Fixed falsely highlighted elements in settings menu
[*] Increased visibility of scrollbars
[*] Monsters are now only visible on minimap after inital detection
[*] Fixed some scaling issues on ultrawide+ displays
[*] Fixed control hints being displayed although action not available
[*] Fixed an issue where mouse hover events in online room over player type icon would change player cell color
[/list]
[b]Audio[/b]
[list]
[*] Fixed an issue where music would not crossfade smoothly
[*] Fixed an issue where all cannons would play sfx on upgrade
[/list]
[b]AI[/b]
[list]
[*] Fixed an issue where AI would willingly steer into Maelstrom
[*] Fixed an issue where AI players skipped their turn entirely
[*] Fixed issues where AI would not end their turn properly
[*] Fixed an issue where 'Hechtor' could not find suitable attack locations
[*] Fixed an issue where AI gave up on capturing harbor
[*] Many small fixes where AI did not behave optimally
[*] General AI behavior priority tweaks
[/list]
And many, many additional small stability changes.