Patch v 1.5.5

Of Ships & Scoundrels

Of Ships & Scoundrels takes you on a journey to unknown lands that wait to be explored and conquered. As the commander of your fleet, you have to steer your battleships through a beautiful scenery of little islands, fight against enemies, friends - and forge dubious alliances.

Hello again, it's been a while, but we have been busy and now present you a full bucket of changes, new features and fixes: Actually, we have made a little video, highlighting the major changes: [previewyoutube=3bfK8yMisdE;full][/previewyoutube] [h2]Changes:[/h2] 1. We replaced auto defence by a new auto attack mechanic: Idling units now fire at enemies when they are in range 2. We (temporarily) disbanded the AP system: Every player can command one ship during their turn. This allows for faster rounds, and if you find this new mechanic favourable to the AP system, we will leave it in 3. If your Action range is empty, the game will now prompt you to end your turn. Alternatively, you can also have your turns end automatically in the settings 4. AI players have a turn time limit of 30 seconds, although they often may finish playing before that 5. Harbors now have a radius around them, where ships get a damage boost to increase a harbor's defense 6. Shipyards repare damage automatically to ships standing in the harbor radius [h2]Improvements[/h2][list] [*] reduced map loading times [*] AI units now move faster [*] the number of concurrent ship construction tasks is now tied to the shipyard level (Level 1 = 1 Ship, Level 2 = 2 Ships, Level 3 = 3 Ships) [*] towers no longer have an ammo limit, deal about 50% more damage and no longer fire at diving monsters [*] AI units should no longer miss certain points when following a path which caused them to revert back a few meters before continuing to follow the path [*] when ship construction tasks are canceled, there is now a chat message being shown [*] several attempts to improve performance by pooling more objects and avoiding garbage (less stutter due to garbage collector) [/list] [h2]Bugfixes[/h2][list] [*] fixed major performane regression due to a bug when spawning ships (happened after about 30 minutes of gameplay) [*] fixed a bug which duplicated ship constuction tasks [*] fixed a bug which caused spawnareas to be blocked although they are not occupied [*] fixed a bug which prevented the maximum cannon upgrade [*] fixed a bug which showed the anchor icon (the "dock at this harbor"-icon) above a harbors healthbar [*] fixed a bug where players could click on enemy harbors and loose camera control [*] fixed a bug which caused ships to dive below - or fly above the ocean surface [*] fixed several exceptions which occured mostly during Skrimish matches [*] fixed a bug which caused the main-menu button texts to be hidden [*] fixed a bug which culled the music in the mainmenu when too many of the button hover sounds were playing [*] fixed a bug which prevented the AI from building level 4 and 5 ships [*] fixed a bug which allowed the beastle (the big turtle) to deal damage while its death animation was playing [*] fixed a bug which forced all marauders to stop when a neutral harbor was spotted [*] fixed a bug which allowed the ai to continue playing after a match has ended [*] fixed a bug where the ai tried to command a unit which could no longer move at that time [*] monster attacks should no longer bleed into the following players turns [/list]