Of Ships & Scoundrels takes you on a journey to unknown lands that wait to be explored and conquered. As the commander of your fleet, you have to steer your battleships through a beautiful scenery of little islands, fight against enemies, friends - and forge dubious alliances.
Ahoy Scoundrels!
We know that many of you have asked for a [b]realtime update[/b], abandoning the old "End Turn" mechanic, for a faster, more action-based gameplay. Well, we did some reflecting and decided that we should actually try and realise this, as this was the no. 1 feature request from you guys.
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So the first thing we did, which is now in the newest version, is to [b]make the campaign realtime[/b]. This is most heavily reflected in missions 3 & 4, where the Marauders now move in realtime and you can chase and hunt them down for gold.
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Please keep in mind, that the 'strategic AI' is not quite ready for realtime yet, that's why it was temporarily excluded from this mission. Accordingly, the rest of the game is not affected by the realtime update. However, we are currently working on this, and [u]absolutely plan to make this happen very soon[/u].
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In preparation for act 2 of the story, we took some time to go over each cutscene again and polish them a little more, so most of them should now be updated as well.
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We hope you enjoy the new look and feel of this version and are very eager to hear, what you have to say!
Cheers,
your OSS crew!