As just announced on the [b]PC Gamer Show[/b], I am very proud to present the future of SFK:
[h2]The Undead Kingdom![/h2]
Slow and weak, but many - the dead provide a completely [b]different challenge[/b]:
[previewyoutube=dwy3CnqO1qM;full][/previewyoutube]
[h2]Features[/h2][list]
[*] [b]Hard decisions[/b]: Your skeletons break into pieces after working, so use them wisely
[*] [b]Blood economy[/b]: Eat rats or harvest their blood for rituals and book-making
[*] [b]The catacombs[/b]: Workers may take underground shortcuts, leading to interesting city layouts
[*] A [b]sewage system[/b] to harvest ooze and mutate pumpkins
[/list]
There will be more posts explaining it all in greater detail. Until then, you can check out footage from content creators or play the new demo yourself (details below).
[b]Super Fantasy Kingdom will be released with two kingdoms![/b]
[hr][/hr]
[h3]Why not release it earlier?[/h3]
The big plan for this game was always to have multiple very different kingdoms, each with its [b]own identity and spin on the gameplay loop[/b].
Many have asked about the long waiting time when the demo already had much to offer.
I can finally say: [b]It was all about getting closer to that vision[/b].
That year of public updates to the demo was very important to have a [b]good foundation[/b]. Implementing the bigger changes required after analyzing all your feedback and getting the human kingdom to full length was a fast and relatively easy process because of that.
I understand many of you would've liked a release at that point, but [b]having two kingdoms is crucial for the game[/b]. It changes how progression must work, how the story is structured, and how approachable the game is. For example, when you have difficulty in the human kingdom, you can switch to the undead and unlock more stuff there.
It also changed players' feedback. Before, every idea was to be cramped into the human kingdom, but now it is almost the opposite. Because it's not just some vague vision anymore, but a [b]clear goal[/b] the player can see as well.
[h3]Why not public?[/h3]
Having another public demo development period for the undead kingdom would [b]slow me down[/b] too much at this point. While any feedback is helpful, we need [b]more active testers[/b] for the full game!
[h3]Join the alpha![/h3]
Instead, we will do a big closed alpha test for the undead kingdom. [b]Anyone can join[/b] in and play the new demo. We will spend a few weeks to improve it and gather feedback. Anyone actively participating will join the [b]last phase[/b] of full game testing.
[b]Register to play the undead here:[/b]
https://discord.com/invite/bdjvSJJwCX
[b]You can also follow our studio on Steam now:[/b]
https://store.steampowered.com/developer/SuperFantasyGames
[b]And we are now Bluesky, where I currently share more about the development:[/b]
https://bsky.app/profile/superfantasygames.bsky.social
- Feryaz
[hr][/hr][h3]We're also participating in the Bullet Heaven Festival 2.0 on Steam.[/h3]
[url=https://store.steampowered.com/sale/bulletheaven2][img]{STEAM_CLAN_IMAGE}/43553182/a5d0aca87f5e90f4163fd44471550859ad588173.jpg[/img][/url]