[img]{STEAM_CLAN_IMAGE}/34132566/03a762b510ed914b3c81c894f98a4e62e9a0fae7.jpg[/img]
Update 1.2 introduces the highly anticipated single player mode as well as several feature updates and bug fixes:
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[*] Added resource cost display to the action tree (action menu) buttons
[*] Made vulnerability remediation targeted (asset specific)
[*] Made incident response targeted (asset specific)
[*] Increased the length of time that the remote user stays "logged in"
[*] Updated the targeting visual to an animated target rather than just turning the asset green
[*] Added an alert sound when it is your turn
[*] Updated how SIEM/IDS Sensors behave when discovered as being controlled or denied. Once they are discovered, they stay discovered
[*] Made the "grayed out" more obvious for the "end turn" and "+" buttons
[*] Mute button now mutes all sound and not just the background music
[*] The yellow "+" button no longer shows on action buttons (in the action tree) if they are not available to play
[*] Adjusted the prerequisite for system hardening
[*] Added "A.I. Behavior Setting" (starting seed) in settings, which controls the random number generator for the games initial starting configuration (vulnerability placement). This ensures that groups of teams start with the same configuration for training and events
[*] Tightened up game mechanics for DoS, making sure that a denied asset overrides any other abilities/actions on that asset until the DoS is cleared
[*] Player will now lose money each turn that they have an asset in a denied state
[*] Added a "negative milestone" that lets the player know of the new denied asset penalty
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[list]
[*] Fixed pivoting issues related to social engineering as well as the remote user
[*] Fixed a bug related to firewall visibility when port scanning in certain zones
[*] Fixed a bug where successful social engineering wasn't making some assets visible upon compromise
[*] Fixed game restart sync bug in internet games
[*] Fixed a bug that allowed players to end their turn when it wasn't their turn (breaking the game)
[*] Fixed games not reporting to the leaderboard (live events only)
[*] Fixed "play for score" win condition not working properly
[*] Fixed turn timer reset issues
[*] Fixed remote user behavior bug (consistency between red team and blue team)
[*] Fixed bug that allowed players to play actions from the action tree when it is not their turn
[*] Fixed re-targeting bug (selecting a target, removing it, then re-selecting it caused scan to return "unsuccessful")
[*] Fixed a bug that caused the action cards to get out of sync
[*] Fixed "code review" bug that wasn't actually finding vulnerabilities, it was just buffing overall defense
[*] Fixed a bug that never allowed the yellow shield to show over the Radio 2 asset (for blue team)
[/list]
[list]
[*] Various minor visual and audio tweaks
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