ThreatGEN: Red vs. Blue is an educational game-based cybersecurity simulator designed for those with genuine interest in cybersecurity. Learn and practice cybersecurity concepts & strategy, play as the red team (hackers) or the blue team (defenders), single player or online vs. a colleague.
While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades!
[b]Version 1.10.3 Release Notes[/b]
Fixes
• RVB1-1037 Typo in "PNL dropped to 25%" notification
• RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button)
• RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation
• RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation
• RVB1-1024 Password Attack doesn't contribute to 10 hack bonus
• RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state
• RVB1-1017 RT AI actions shouldn't know which unknown assets to target
• RVB1-1015 AI Crack Ransomware Key action is still targeted
• RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games
• RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games
• RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar
• RVB1-1002 Physical Security skill not considered for RT change location actions
• RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds
• RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode
• RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn
• RVB1-988 Need to mute SFX during scenario loading
• RVB1-985 Missing click sound effects
• RVB1-984 Victory music is played after RT gives up in a singleplayer game
• RVB1-979 Fix Budget Defender Milestone
• RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen)
Features and Upgrades
• RVB1-1036 Update scenario scene loading graphics
• RVB1-1035 Add PnL and Ransomware notifications to the general levels
• RVB1-1023 Turn off passive revenue recovery while in IR mode
• RVB1-1020 Account-based game parameters from global-based
• RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via “I” and “+” buttons switch)
• RVB1-1009 TTX Scenario-specific mission text
• RVB1-1008 RT AI Profile: PnL
• RVB1-1007 RT AI Profile: Email
• RVB1-1006 RT AI Profile: General Social Engineering
• RVB1-1005 RT AI Profile: Cyber
• RVB1-1004 RT AI Profile: Physical
• RVB1-996 Set RT resource cost of End Campaign to 0
• RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn
• RVB1-991 Add controlled assets to restore points
• RVB1-990 Hide score during scenarios
• RVB1-978 Remove "Outdated Software" Vulnerability
• RVB1-977 Make the game start in Network View by default
• RVB1-972 Add RT control cleared win condition to scenario dialogue
• RVB1-969 Change RT minimum point requirement to 1
• RVB1-935 Allow for notifications to trigger based on PnL value
• RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs)
• RVB1-876 Implement ability to have different exploitation difficulty per vuln
• RVB1-858 Show undiscovered vulns in different color at end of game
• RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added)
• Wiki updates to descriptions