SIEGE ISLAND DEVELOPMENT DIARY (2)

Siege Island

Step into the world of Siege Island, a tribute to the classic arcade game "Rampart". Prepare yourself for an immersive 3D action-puzzle game that will test your strategic skills and reflexes. As the Orcish fleet draws near, the duty to safeguard your island from their assaults is yours.

Dear all, We are 2 days away from the release of the first Early Access version, and we are really excited about it to say the least, and we haven´t stopped working in these days. This is, briefly, what we have included in the game: [b]1) Danger zone: [/b]This is a new in-game mechanic that shows when a ship is very close to the island. As you know, if a ship touches the coast during the battle, it means Game Over, so we thought that it will be useful to visually mark those enemy units that are really close. Now, when a ship crosses the danger line, it will bright in red color. [img]{STEAM_CLAN_IMAGE}/44718472/8091e6e8691e5f3dce76c2da74b57f52c9313467.jpg[/img] [b]2) We have added new languages: [/b]BR Portuguese and Japanese. Brazilian community is definitely a huge and loyal one, as they have shown us in the past with our previous title Lovecraft's Untold Stories, that´s why we want to support them in Siege Island from the very beginning. On the other side, the classic game of Atari, Rampart, was a huge success during the 90s in Japan, so we definitely want to give it a try with our remake in this territory. [h2]PLANS FOR THE NEXT PATCH[/h2] In the next patch (Hopefully before the end of this year), we plan on implementing the following: [b]1) Controller support:[/b] We know that a lot of players prefer to play with controller, plus, this opens the road for the optimization of our game to the Steam Deck players. [b]2) New Boss:[/b] We will add the new boss for the Forest Setting. More details to come very soon! Thank you for your support and commentaries. [i]The Devs[/i]