Shrouded in Sanity 2.0

Skautfold: Shrouded in Sanity

Discover the secrets of the estate, as you look for answers among the violent inhabitants. A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance.

Due to an upcoming console port opportunity, Shrouded in Sanity will receive a massive update. This will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content. So far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of balance issues. -Made the torch function as intended with a more obvious highlight to show when to shoot. -Plenty of visual changes. The intention is to update and fix, and clean up wherever possible while still keeping to the original tone, atmosphere and feel of the game. I will also attempt to finish and restore cut content, such as 1 more boss, 1 more plot important npc, and 1 new zone. All of them were intended, and most still exist in the files as half finished assets. When its finished it will have a full breakdown of changes in a massive patch note update. I have no time estimate for this as this is an entirely new task I never had to do before, and plenty of unexpected issues have already popped their head up since I have started on the restoration. [h1]JOIN OUR DISCORD[/h1] [url=https://discord.gg/REKcMkf]Join our Discord![/url] As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. [h1]OUR STEAM GROUP[/h1] Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any [i]Pugware[/i] game, or report issues: [url=https://steamcommunity.com/groups/pugware]Pugware Steam Group[/url] Or on Facebook: [h1]https://www.facebook.com/pugwaredev[/h1] Thank you all for continuing to support us, and we look forward to seeing you there! [i]Pugware[/i]