Shrouded in Sanity 1.9

Skautfold: Shrouded in Sanity

Discover the secrets of the estate, as you look for answers among the violent inhabitants. A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance.

List of chanages: --- Entire control read system recreated from the ground up. --- Gamepad rebinds added. --- Textbox systems recreated from the ground up. --- Entire state machine rebuilt from the ground up. --- Entire text, and NPC interaction systems recreated from the ground up. --- Spike sprite changed. --- Gui updated on almost all fronts while keeping to the original. --- Fogger visuals updated. --- Contract visuals updated. --- Explosions updated, hit-boxes changed, timing changed. --- Thread attack made far more visible, frames doubled. --- All tree sprites updated. --- Sanity ball visuals updated, frames doubled. --- Wall eyeball sprite updated. --- Wall corners shading increased for better room definition. --- All rooms detail sharpening where required. --- Len reaper visuals changed entirely, better telegraphing. --- Highlight for when to shoot the enemies to trigger their kneel state has been changed entirely! --- Highlight for when to shoot timings have been made to match their entire window perfectly, not just the first few frames. --- Maid damage adjusted. --- Hysteria damage adjusted. --- Butler missing sound added. --- Multiple enemies received pre attack stages, they are short but complimented by red eyes to be more obvious. --- Tentacle spawn effect added. --- Acid drop-rate severely reduced. --- Dropped acid value severely reduced. --- Dropped Key sprite changed to signify greater importance. --- Most bosses received a half second hold state before initiating their combos. --- Escape menu, and inventory trigger mechanisms changed. --- All NPC dialogue now uses the log from Moonless Knight. --- All NPC functions have been moved from a menu to a more diegetic systems. Similar to Moonless Knight. --- Dialogue fixes, as well as several brand new lines added. --- 1 new NPC added --- A core series character added to the Sanity system. --- Missing menu sounds added. --- Save system changed entirely, disabling past saves as mentioned in the previous news update. --- New Tutorial messages, many wiht images added. IMPORTANT: Expect bugs, The game should be more stable than before, but I am bound to have missed a few things. The next Update will include an ENGINE CHANGE! No ETA on this, however saves wont be further harmed or altered. [h1]JOIN OUR DISCORD[/h1] [url=https://discord.gg/REKcMkf]Join our Discord![/url] As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. [h1]OUR STEAM GROUP[/h1] Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any [i]Pugware[/i] game, or report issues: [url=https://steamcommunity.com/groups/pugware]Pugware Steam Group[/url] Thank you all for continuing to support us, and we look forward to seeing you there! [i]Pugware[/i]