Impaler Gold is a fast-paced minimalistic arena shooter - now expanded and improved. Summon spikes to slay monsters, build barriers, and propel yourself into the air. Challenge yourself in this highly replayable rogue-lite shooter inspired by the classics.
Hey everyone!
[b]Update #5, focused on WEAPONS, is now available![/b]
It introduces a brand new [b]melee [/b]weapon, that is very different from every other piece in the arsenal. [b]The Sword[/b] allows you to cut down foes at a close range, but also its shattering shards will surely reach distant enemies.
We're also reintroducing [b]Pump Shotgun[/b] as a unique weapon, and overhauling [b]The Harvester[/b]. On top of that, all weapons have received a visual update!
Here are the full patch notes:
[h3][b]Major Changes[/b][/h3]
[list]
[*] Added new unlockable weapon - Sword
[*] Reintroduced Pump Shotgun as a unique weapon
[*] Balance overhaul of the Harvester (kind of like the Flak Cannon from Unreal Tournament)
[*] Added 4 new unique weapon upgrades for sword and Harvester
[*] Improved each weapon's art
[/list]
[h3][b]Balance / Gameplay[/b][/h3]
[list]
[*] Player air control increased by 40%
[*] Evil offering no longer jumps around because it’s annoying
[*] Cluster nades no longer emit mini nades on a direct hit (causes some cheap one-hit kills)
[*] Slimes no longer emit projectiles when detonating on the player (avoids cheap one-hit kills on player)
[*] Bullet time AOE perk reworked to shoot a wall of grenades in front of you (more effective now)
[*] Retractor obstacles retract when shot by player
[*] Changed “Heavy Foot” achievement to only require killing 3 enemies instead of 5 (more achievable given the balance changes to stomp splash damage)
[/list]
[h3][b]Audio / visual[/b][/h3]
[list]
[*] All first and third person weapon art has been enhanced
[*] Improved various particle effects such as explosions
[*] Improved sound randomization
[*] Audio balance improvements
[*] New bullet casing sprites
[*] Minor improvements to weapon recoil animations
[/list]
[h3][b]UI / UX[/b][/h3]
[list]
[*] Weapons have new, unique names
[*] New more stylized font for all menus
[*] Reworked the weapons select screen to include a second page of weapons
[/list]
[h3][b]Bug fixes / Technical[/b][/h3]
[list]
[*] Max vertical FOV increased to 95 degrees
[/list]
Thank you all for getting through the patch notes, make sure to let us know what you think about the changes and new weapon(s) on Steam forums, or our official [url=https://discord.gg/ensxn8yTvd]Discord server[/url].
As always, please [b]share Impaler with your friends[/b] and [b]leave a Steam review[/b] if you’re enjoying the game to help us reach even more players.
See you in the next one!
Apptivus and Retrovibe