September 2021 Update (v.0.3.1176)

Mahou Arms

Mahou Arms is an anime-inspired character-action hack and slash that tells the story of a magical girl paramilitary group fighting back against an alien invasion.

Build 0.3.1176 is live! This build includes various tweaks and bugfixes from the previous build. Changelog: [list] [*] Amelia's sprinting animation has been tweaked [*] Additional force feedback effects added [*] Slight tweaks to lighting in Rockefallen Level [*] Fix: QTE Widgets no longer poll all key mappings every frame (this was causing major performance issues in some areas) [*] Fix: Razorpetal's AOEAttack doesn't always trigger [*] Fix: When you pause during the Chapter 1 end dialogue sequence the game soft locks in the pause menu [*] Fix: Yellow missile during baroness fight cannot be locked on to [*] Fix: Players with old saves are reporting Sprint issues. Please let us know if you still have this issue after this patch. [*] Fix: amelia washed out by incredibly bright camera light in extra mission dialogue [*] Fix: player clips through some pillars in chapter 4 [*] Fix: triggering both alien keys too fast and walking through the big door will get the camera stuck in LookAtActor mode [*] Fix: amelia's guns don't show up for the first attack after linking from ground pound [*] Fix: some projectiles exploding on cutscene enter even if they've already been blown up [*] Fix: some parameters in placed alien keys in dining room got messed up [*] Fix: large encounter area in Rockefallen can despawn when the player camera is close to some of the walls [*] fix: Ingame choice menus sometimes don't hide the cursor when its' done [*] potential fix: Items are being launched super high sometimes when spawned from item pickups [*] fix: big circles in reflection capture in diningroom in rockefallen [*] fix: Clicking "no" on "no return" section softlocks ch 4 [*] tweaked: Slightly buffed Rockefallen boss health [*] fix: grabbing the gold key in rk_rockefellerShops01 gets confirmation screen then text box, but this hides the cursor before the player can press "OK" sometimes [/list]