Mahou Arms is an anime-inspired character-action hack and slash that tells the story of a magical girl paramilitary group fighting back against an alien invasion.
As mentioned in our [b][url=https://store.steampowered.com/news/app/1165870/view/2958287314819380736]previous announcement[/url][/b], Chapter 4 releases today! There's a big changelog in that post, but we managed to squeeze a couple more tweaks and fixes into the build. The additional changelog is below. Have fun!
[b]Additional Changelog:[/b]
[list]
[*] Screen Weather Effects setting added to Graphics Settings
[*] Graphics settings grouped
[*] Fix: various out-of-bounds bugs
[*] Fix: transforming and shooting enemies with guns, then transforming back will get Amelia stuck facing the enemy she shot until another attack is executed
[*] Fix: pressing jump and light attack at the same time no longer gives Amelia an undesirable amount of height
[*] Fix: Collision spot for the golden key at the parking lot on Chapter 4 persists after picking it up
[*] Fix: Carnassus's swords spawning attack sticks to the ground better
[*] Fix: Carnassus's encounter no longer has cars where she can get stuck
[*] Fix: Turret enemy can't get up after certain attacks, and cannot be launched with launch attacks
[*] Fix: Amelia can move while loading saves
[*] Fix: Sounds can be heard during initial loading
[*] Dialogue portraits added to Extra Mission 1
[*] Various UI Fixes
[*] Various Sound Mixing fixes, especially during loading
[*] Probes in Ch.4 Boss Stairway removed
[*] Fix: Extra Mission 1 Player Spawn was set to wrong place
[*] Fix: Dining Room Alien Key Meshes invisible
[*] Some optimizations to CPU thread related to fetching enemies
[*] Fix: Probe's ball attack gets stuck when cutscenes start, sometimes sticks to walls
[*] Fix: The massive syringe outside the stairs to the Gold Baroness sometimes disappears
[*] Tweaks to item spawn rates
[/list]