Selaco v0.83c Patchnotes - Performance, Bug Fixes and Stability

Selaco

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

[b]This update is now live and should be fully Save Compatible![/b] A much-needed stability fix that addresses some common issues we've kept hearing about. [h2]Attention Steam Deck Users[/h2] As part of the Steam Deck verification process, Steam has made the unfortunately decision to default Steam Deck installs to using Proton and the Windows installation. This skips all of the optimizations we made for the Steam Deck, the custom menus and will make old save files not show in game. [u]For the moment you can remedy this on your Steam Deck by running with the Linux Runtime compatibility option[/u], which will launch the correct version of the game. Let us know if there are any questions about this. We are still working with Valve to get the game verified! [h2]Patch notes[/h2] [h3]Minor Additions[/h3] [list] [*] Let's start with the big one. Added chance for broken microwaves to have a burger inside of them [*] Set default sound output rate to 48000Hz [*] Added a dropdown option for audio sample rate [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed Junk not being permanent with Permanent Destruction turned on [*] Fixed an error that caused Soldier and Gunner sprites to look like Dawn when being pinned by the Penetrator [*] Fixed a crash that could occur when gibbing an enemy with the Penetrator [*] Fixed a crash caused by a broken reference to Blood Pools [*] Fixed a VM abort that could happen when clicking a Burger Flipper upgrade [*] Fixed a crash caused by kicking a park bench with the Railgun equipped [*] Fixed a VM abort caused by BattleSquad when enemies re-acquire a target on Dawn [*] Fixed a VM abort when changing levels while holding a Fire Extinguisher in Riflestart mode [*] Fixed a crash when transitioning a Sentry Turret between maps in 05C [*] Fixed Dawn possibly being on fire forever [*] Added limiter to gore to prevent infinite spawns in the rare instance that certain gore objects get stuck [*] Added some debug commands to clean up blood left behind by infinite blood spawns. If you are experiencing extreme FPS loss in one particular area, try the following command in the console while in the problematic map: [i]"netevent debug_purplespot_delete"[/i] [/list] Additionally, Selaco has reached a certain popularity threshold (not too sure what that means) where Valve allows us to create Steam Trading Cards and set up a Point Shop for emojis, animated avatars, and more. Which is really cool for a small team like us. Stay tuned for that, too! Thanks, everyone! Keep them coming <3