"Score Attack" Update

[previewyoutube=Vy6MJlgHIhA;full][/previewyoutube] Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be. Don't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our [url=https://discord.gg/SAWpahdj]Discord [/url]and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. Also: special thanks to [url=https://www.youtube.com/@yungtown]Yungtown [/url]for the collab on this trailer, we absolutely loved working on it. Thanks again for playing, <3 The Phantom Coast Team [h3]CHANGELOG [/h3] [b]New Stuff! [/b] [list] [*] New story intro (V1 - more improvements + final VO coming soon) [*] Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level [*] Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time [*] Added “Mallkoplin Supervisor” Miniboss [*] Added “Constellation” Miniboss [*] Added “Crowgre XL” Miniboss [*] Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…) [*] Added visualization and juice to combo scoring after a combo is landed [*] Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run [*] Added goals to every level [*] Added Skyhawk portraits [*] Lots of additional juice and polish to dialogs [*] Added new songs from Enola Gay [*] Shades can now show up in the hub after their goals are completed [/list] [b]Improvements[/b] [list] [*] Revised existing goals + added lots of new goals to levels [*] Revised competition to work with new format [*] Added dialog indicators for all NPCs [*] Improved collider and line issues in all levels [/list] [b]Bug Fixes[/b] [list] [*] Fix for some stickers showing up infrequently [*] Fix for some animation state issues [*] Fix for some cases when player goes through walls while wallriding [*] Fix for sword secondary attack not hitting after state change [/list]