[previewyoutube=Vy6MJlgHIhA;full][/previewyoutube]
Hey all! We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
Don't forget, the game is in Early Access and could benefit from your feedback! Don’t hesitate to join our [url=https://discord.gg/SAWpahdj]Discord [/url]and let us know what you think. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players.
Also: special thanks to [url=https://www.youtube.com/@yungtown]Yungtown [/url]for the collab on this trailer, we absolutely loved working on it.
Thanks again for playing,
<3 The Phantom Coast Team
[h3]CHANGELOG
[/h3]
[b]New Stuff! [/b]
[list]
[*] New story intro (V1 - more improvements + final VO coming soon)
[*] Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
[*] Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
[*] Added “Mallkoplin Supervisor” Miniboss
[*] Added “Constellation” Miniboss
[*] Added “Crowgre XL” Miniboss
[*] Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
[*] Added visualization and juice to combo scoring after a combo is landed
[*] Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
[*] Added goals to every level
[*] Added Skyhawk portraits
[*] Lots of additional juice and polish to dialogs
[*] Added new songs from Enola Gay
[*] Shades can now show up in the hub after their goals are completed
[/list]
[b]Improvements[/b]
[list]
[*] Revised existing goals + added lots of new goals to levels
[*] Revised competition to work with new format
[*] Added dialog indicators for all NPCs
[*] Improved collider and line issues in all levels
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fix for some stickers showing up infrequently
[*] Fix for some animation state issues
[*] Fix for some cases when player goes through walls while wallriding
[*] Fix for sword secondary attack not hitting after state change
[/list]