[img]{STEAM_CLAN_IMAGE}/44224898/148c870c32d923791b7546d284b90cbf268fc561.gif[/img]
Hey all!
There is a HUGE patch up on the [b]beta branch[/b]. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into [b]score[/b]. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. ([url=https://discord.gg/5k6zVVSRy3]Discord[/url])
Thanks again for playing,
<3 The Phantom Coast Team
[h3]CHANGELOG[/h3]
[h3]New Stuff! [/h3]
[list]
[*] New story intro (V1 - more improvements + final VO coming soon)
[*] Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
[*] Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
[*] Added “Mallkoplin Supervisor” Miniboss
[*] Added “Constellation” Miniboss
[*] Added “Crowgre XL” Miniboss
[*] Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
[*] Added visualization and juice to combo scoring after a combo is landed
[*] Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
[*] Added goals to every level
[*] Added Skyhawk portraits
[*] Lots of additional juice and polish to dialogs
[*] Added new songs from Enola Gay
[*] Shades can now show up in the hub after their goals are completed
[/list]
[h3]Improvements[/h3]
[list]
[*] Revised existing goals + added lots of new goals to levels
[*] Revised competition to work with new format
[*] Added dialog indicators for all NPCs
[*] Improved collider and line issues in all levels
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fix for some stickers showing up infrequently
[*] Fix for some animation state issues
[*] Fix for some cases when player goes through walls while wallriding
[*] Fix for sword secondary attack not hitting after state change
[/list]