Helskate is a skateboarding action roguelite. Grind, perform tricks, and chain combos to power up your attacks to slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again!
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Hey all!
There is a HUGE patch up on the [b]beta branch[/b]. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into [b]score[/b]. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. ([url=https://discord.gg/5k6zVVSRy3]Discord[/url])
Thanks again for playing,
<3 The Phantom Coast Team
[h3]CHANGELOG[/h3]
[h3]New Stuff! [/h3]
[list]
[*] New story intro (V1 - more improvements + final VO coming soon)
[*] Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
[*] Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
[*] Added “Mallkoplin Supervisor” Miniboss
[*] Added “Constellation” Miniboss
[*] Added “Crowgre XL” Miniboss
[*] Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
[*] Added visualization and juice to combo scoring after a combo is landed
[*] Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
[*] Added goals to every level
[*] Added Skyhawk portraits
[*] Lots of additional juice and polish to dialogs
[*] Added new songs from Enola Gay
[*] Shades can now show up in the hub after their goals are completed
[/list]
[h3]Improvements[/h3]
[list]
[*] Revised existing goals + added lots of new goals to levels
[*] Revised competition to work with new format
[*] Added dialog indicators for all NPCs
[*] Improved collider and line issues in all levels
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fix for some stickers showing up infrequently
[*] Fix for some animation state issues
[*] Fix for some cases when player goes through walls while wallriding
[*] Fix for sword secondary attack not hitting after state change
[/list]