Beta Patch v20240905.0

[img]{STEAM_CLAN_IMAGE}/44224898/148c870c32d923791b7546d284b90cbf268fc561.gif[/img] Hey all! There is a HUGE patch up on the [b]beta branch[/b]. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into [b]score[/b]. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be. You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. ([url=https://discord.gg/5k6zVVSRy3]Discord[/url]) Thanks again for playing, <3 The Phantom Coast Team [h3]CHANGELOG[/h3] [h3]New Stuff! [/h3] [list] [*] New story intro (V1 - more improvements + final VO coming soon) [*] Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level [*] Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time [*] Added “Mallkoplin Supervisor” Miniboss [*] Added “Constellation” Miniboss [*] Added “Crowgre XL” Miniboss [*] Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…) [*] Added visualization and juice to combo scoring after a combo is landed [*] Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run [*] Added goals to every level [*] Added Skyhawk portraits [*] Lots of additional juice and polish to dialogs [*] Added new songs from Enola Gay [*] Shades can now show up in the hub after their goals are completed [/list] [h3]Improvements[/h3] [list] [*] Revised existing goals + added lots of new goals to levels [*] Revised competition to work with new format [*] Added dialog indicators for all NPCs [*] Improved collider and line issues in all levels [/list] [h3]Bug Fixes[/h3] [list] [*] Fix for some stickers showing up infrequently [*] Fix for some animation state issues [*] Fix for some cases when player goes through walls while wallriding [*] Fix for sword secondary attack not hitting after state change [/list]