Helskate is a skateboarding action roguelite. Grind, perform tricks, and chain combos to power up your attacks to slay the monsters of Vertheim. Combine unique weapons and gear to suit your playstyle as you fight, die, and upgrade your abilities to come back to this labyrinth over and over again!
Hey all!
We’ve been working to improve the feel of combat. The goal is to keep the flow of skating as you fight enemies. Or, put another way, to make enemies another useful tool for getting big combos. Let us know what you think of the changes on [url=https://discord.gg/nNVMKg6jRh]Discord[/url] or in the comments.
Thanks so much!
[h2]CHANGELOG[/h2]
[b]Improvements[/b]
[list]
[*] Added option for character relative controls
[*] Added “Classic” camera mode
[*] “Triangular” level is arted-up
[*] “Donut” level is arted-up
[*] “Garbage” level arted-up
[*] Improved hit detection
[*] Improved usability of the “Combo Shield”
[/list]
[b]Combat changes[/b]
[list]
[*] Carry force (ground) - enemies inherit player velocity when hit to improve flow and feel
[*] Juggle force (air) - player will reorient to hit nearby enemies in the air and stay in the air for a bit after a hit
[*] Knock-back’d Enemies now take damage (and bounce!) when hitting walls and each other
[*] Increased enemy health to balance against new movement and damage options
[*] Improved speed and feel of magnetting to enemies
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed tattooshop disappearing
[/list]
Thanks for playing!
[i]Phantom Coast[/i]