The Freelance Police are back in a remastered version of their first season of episodic adventure games, lovingly updated by a small group of the original developers with the blessing of Sam & Max creator Steve Purcell.
Sam & Max Save the World has been updated to version 1.1.0, an alarming version number that implies we could one day ship a "version 2.0.0" of this thing, which is confusing since this is already basically the 2.0 version. I guess we'll find out 90 patches from now. In the meantime, enjoy these little fixes we've made throughout the game. And as usual thank you to everyone who has pointed out these increasingly esoteric bugs and glitches in the game!
[h2=patchnotes]Patch notes for today’s Sam & Max Save The World update (version 1.1.0):[/h2]
[h3]Game-wide:[/h3]
[list][*]Fixed Sam teleporting when clicking both mouse buttons at the same time while gun is drawn. (PC only)
[*]Fixed game not pausing correctly while pause menu is open if the player got there by mashing escape & spacebar in wild and rapid succession. (PC only) Respect to the person who spent a bunch of time wildly pressing buttons on pause screens until something happened.
[*]Fixed Sam's hand sometimes clipping into Max's head during "Do you have any..." dialog chores in Bosco's.
[*]Fixed spelling of "Pharaoh" on billboard outside Sam & Max's office.
[*]Fixed pop caused by Sam's walk animation playing briefly when entering an interactive dialog.
[*]Made Sam path to Bosco when using price list in Store to fix pops.
[*]Fixed Sam walk animation pop and camera drifting after turning Office television off.
[*]Fixed power lines not connected to anything on the far edge of the street (visible in episode end cutscene).
[*]Fixed pause menu button text not being perfectly centered. We can all relax now.[/list]
[h3]Episode 1:[/h3]
[list][*] Added collision handling to NPC vehicles so you can't do [url=https://vimeo.com/655614474]this[/url] anymore.
[*] Fixed ghosting at the edge of transparency in Brady painting textures.
[*] Fixed Jimmy's ear clipping with rat hole during opening cutscene.
[*] Fixed not being able to send Max into the bathroom after talking to Bosco while Whizzer is whizzing.[/list]
[h3]Episode 2:[/h3]
[list][*] Updated tabloid textures to use new models.
[*] Fixed animation and lighting pops in opening cutscene (SM1-1509).
[*] Fixed using price list initiating Bosco "buy" dialog when you're supposed to be chasing the Skinbodies.
[*] Changed subtitle to match Myra VO when talking to her in Game Show.
[*] Fixed camera pop when taking shaving cream in Bosco's.
[*] Fixed Sam & Peepers animation pops during interactive dialog in Embarrassing Idol.
[*] Fixed Max's hand clipping into judge's stand after Sam sings in Embarrassing Idol.[/list]
[h3]Episode 3:[/h3]
[list][*] Updated Whack Da Ratz "1 token" textures to match season two font and resolution.
[*] Fixed Sam's hat flickering during opening cutscene.
[*] Fixed card pops while playing poker in Casino.
[*] Fixed bad camera cut and Max animation that was causing pops when using bug on Leonard in the Office.
[*] Fixed teddy bear legs sticking out of package after placing it on the table in Bosco's.[/list]
[h3]Episode 4:[/h3]
[list][*] Fixed Max pop after using the storage door in the White House exterior.
[*] Fixed phone floating when returning to White House after Superball is no longer on hold. Sorry to Superball's ghost who has been removed from the game.
[*] Fixed Chuckles floating and Lincoln's hand clipping into podium during Lincoln intro.
[*] Fixed Max sliding when examining campaign slogans in inventory.
[*] Fixed camera pop when using television in Office.
[*] Fixed black sky visible in Lincoln chase intro cutscene. The sky shouldn't turn black until Max's third or fourth presidential term.
[*] Fixed secret service agent's foot popping off screen during War Song.
[*] Fixed Bosco talking about funding after he's been funded when you ask him about his missile defense system.
[*] Fixed spelling of "Do svidaniya" in Bosco dialog.[/list]
[h3]Episode 5:[/h3]
[list][*] Fixed a small pop in Sam's animation when using Sludgie machine in Bosco's.
[*] Added military drumroll music and fixed Sam clipping out of the walkable area when using bug on COPS in Lefty's.
[*] Fixed Slime being visible after running away when attacking with boxing glove in VR Bosco's.
[*] Fixed Slime not moving all the way off screen when it flees in VR Bosco's.
[*] Changed text to match Jimmy VO when pushing him into cannon in Bosco's.
[*] Fixed Bosco distracted animation playing when taking binoculars while he's using VR goggles.
[*] Fixed Bosco not staying distracted when saving & loading after distracting him.
[*] Fixed Jimmy VO not playing in Street when examining cannon in inventory.
[*] Fixed dialog UI hand being visible during interactive dialog after combat.
[*] Fixed Sam popping back to combat position after fleeing in Street & Bosco's VR.[/list]
[h3]Episode 6:[/h3]
[list][*] Made note on dartboard in Office double-sided (it's seen from the back during opening cutscene).
[*] Fixed Max's fingers sticking through boxing glove, floating characters and shadow pops in closing credits.
[*] Fixed spelling of "Fascist" in Moon Retreat.
[*] Fixed Sam sometimes obstructing the camera when looking at magazines in Bosco's.
[*] Fixed Sam clipping into camera when talking to COPS in Moon Retreat.
[*] Fixed Hugh animation pop when looking at statues in the Inner Sanctum.
[*] Fixed Green Max pop when feeding him in Bosco's.
[*] Fixed Bob being visible after Max has returned him when helping Lincoln get a date in Moon Retreat.[/list]
That's all for now! For a complete history of our patches you can visit the [url=https://skunkape.zendesk.com/hc/en-us/sections/360011905733-Sam-Max-Save-The-World-Remastered]Skunkape support website[/url]. And as usual if you find a bug please point it out in the appropriate forum and we'll do our best to fix it in a future patch!