RUNGORE Devlog 06.10.2022

RUNGORE: Beginner Experience

Card game mechanics - check. Real time battles - check. Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol)

Making a game is like building a house: if its foundation is cringe, the whole house will turn out cringe. And that's why we spent whole month writing documentation and planning stuff. I divided progress for this month into two parts: [h2]Exciting stuff[/h2] 1. RUNGORE UI 2.0 We are in the middle of revamping UI, so that gaming experience will be even more comfortable. We updated enemy info screen, changed the font, card icons and many more [img]{STEAM_CLAN_IMAGE}/42884911/7658472aa2273b421f1ce7ae402948fb966db470.png[/img] 2. Added bullet time on a press of a button [img]{STEAM_CLAN_IMAGE}/42884911/de2eafabb61623cd45c204faa65b01a3d97ab038.gif[/img] 3. Optimization There was a bug on a lot laptops which caused quite bit of lag. We fixed it ^-^ 4. Another cool things - Playing cards with number keys (just like in Slay the Spire) - You don't need to use cards to change your target anymore - Sorting cards can be done at any time [h2]2. Not exciting stuff[/h2] So, we wrote A LOT of documentation. All heroes' mechanics are finalized on paper, as well as all level mechanics and themes. We are planning to make a total of ~75 new mobs and ~35 new bosses for the full release. Also there is lore. Yup. No one saw it coming So stay tuned, folks. New content coming soon, really soon. [h2][url=https://store.steampowered.com/app/2113040/RUNGORE/]You can wishlist full game here[/url][/h2]