RUNGORE Devlog 06.06.2023

RUNGORE

Card game mechanics - check. Real time battles - check. Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol)

Hey-hey people. Devlog here. Last month was pretty eventful actually. We remade our text database so it autogenerates all needed files for the engine, including all the different translations. RUNGORE doesn't have a lot of text, so in hindsight its like automating tying your shoes. But hey, it's still cool af. Also right now we are preparing new demo for the steam fest on june 17th. Which means we have to do quite a lot of polish, even tho it will have only 2 first levels. So yeah, a lot is happening, a lot is being done, but i will only show you new graphics, because code is for nerds. [h2]1. Quite a few new mobs[/h2] I left the biggest ones out of the picture (because they are too big) [img]{STEAM_CLAN_IMAGE}/42884911/e78cd700e9019f14bb4811a74f24215b28a55c8c.png[/img] [h2]2. Hero portraits are getting drawn bit by bit[/h2] 6\15 [img]{STEAM_CLAN_IMAGE}/42884911/fbb051b45cf186932e5eeaffbc11fc290da2977a.png[/img] [h2]3. New card icons[/h2] We are experimenting with those to try and make card effects more readable. This is the first attempt [img]{STEAM_CLAN_IMAGE}/42884911/53a562bf5a820ad6a5f27bd72d8bcba5d0d420f3.png[/img] Okay, that's it for now, folks! Stay tuned. Also play our demo during the fest, there will be new stuff there. Also also wishlist