RUNGORE Devlog 06.04.2023

RUNGORE

Card game mechanics - check. Real time battles - check. Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol)

And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else. The highlights of the last month are: [h2]1. A lot of new enemies are drawn[/h2] Almost all of them are implemented by now. And yes, that ballista has arms, your eyes didn't deceive you [img]{STEAM_CLAN_IMAGE}/42884911/fa07ad5fe24a66ecc02b8817e83f4597c19da04e.gif[/img] [h2]2. New level trait - radiation[/h2] It takes your hp away constantly, but also applies poison to enemies at the start of battle. Double-edged sword kind of thing. And apparently we got inspired by Undertale as well, that's why radiation damages you during card picks and events too. It makes the gameplay very tense (which is cool). Also don't worry, there will only be 2 levels with radiation overall. [img]{STEAM_CLAN_IMAGE}/42884911/412c75924e3fbac467c4fb40969c64651a6453d0.gif[/img] [h2]3. Another level trait - character swap[/h2] It is in very early stage right now, we are still testing it out. What's cool about the swap is that you can play with a character that has artifacts of another character. Dodge for every card on Knight Guy? I say yes. [img]{STEAM_CLAN_IMAGE}/42884911/94052b9173007b6f7e00ed5aead0bf686ca28acd.gif[/img] Okay that's it folks. Stay tuned, there is more to come