RUNGORE Devlog 06.07.2023

Heyo people, it's devlog time. Again. So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this. [h2]1. The rest of the enemies are drawn[/h2] Finally it is over. I took sooooo loooooong that i feel exhauted just thinking about it. (Yes, the guy who writes these posts and our artist are actually the same guy) [img]{STEAM_CLAN_IMAGE}/42884911/86d2cef8ce0dbf7311a4d14232d621813a6f605f.png[/img] Not every game can flex 100+ different enemies that have different mechanics. But we can. [h2]2. HUB is filled with guys[/h2] Almost all of them are already drawn. The HUB looks cooler than ever [img]{STEAM_CLAN_IMAGE}/42884911/d30a839382d3753aa049930345e29f5d46f858d3.gif[/img] [h2]3. We are adding mimics[/h2] Dark souls is cool, and we are cool too. And the best way show the world that you are cool is to put mimics into your game. Hell yeah [img]{STEAM_CLAN_IMAGE}/42884911/9f4b5b6ff2b0331af9b55b28d3b25f2eb1b280b4.gif[/img] Okay, that's it for now. Stay tuned, folks, there is more to come. (Don't forget to wishlist our game btw) https://store.steampowered.com/app/2113040/RUNGORE/