Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
[list]
[*]Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth.
[*]Added rumble to supported XInput controllers.
[*]Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off.
[*]Split options menu into sub menus
[*]Added chromatic aberration toggle to graphics options.
[*]Added blood toggle in accessibility options.
[*]Added enemy flashing toggle in accessibility options.
[*]Added fullscreen flash effects toggle in accessibility options.
[*]Minor optimisations throughout the game.
[*]Changed player interpolation methods to give a smoother movement to the crow character.
[*]Changed interpolations on some other NPCs to give smoother movement.
[*]Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game.
[*]Added further backup respawns to fix situations where players could get their respawn point set to the scene origin.
[*]Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player.
[*]Improved mouse aiming for heavy attacks so it doesnt follow player movement direction.
[*]Fixed issue where hammer heavy charge impacts were mis-aligned.
[*]UI optimisations
[*]When erasing a save file "No" is now selected by default in the popup window.
[*]Fixed bug with some endgame content spawning the player at the wrong door in the forest scene.
[*]Fixed positional sounds on nocturnal avian creatures.
[*]Increased some timings on the Ice Canyon challenge (still exercise caution).
[*]Fixed some occasional falling animations at the top of ladders
[*]Added trowel glow to some scenes where a neighbouring area without a door contains a seed
[*]Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state
[*]Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks.
[/list]