Rumble, options changes, and general fixes - 15 September

Death's Door

Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.

[list] [*]Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth. [*]Added rumble to supported XInput controllers. [*]Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off. [*]Split options menu into sub menus [*]Added chromatic aberration toggle to graphics options. [*]Added blood toggle in accessibility options. [*]Added enemy flashing toggle in accessibility options. [*]Added fullscreen flash effects toggle in accessibility options. [*]Minor optimisations throughout the game. [*]Changed player interpolation methods to give a smoother movement to the crow character. [*]Changed interpolations on some other NPCs to give smoother movement. [*]Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game. [*]Added further backup respawns to fix situations where players could get their respawn point set to the scene origin. [*]Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player. [*]Improved mouse aiming for heavy attacks so it doesnt follow player movement direction. [*]Fixed issue where hammer heavy charge impacts were mis-aligned. [*]UI optimisations [*]When erasing a save file "No" is now selected by default in the popup window. [*]Fixed bug with some endgame content spawning the player at the wrong door in the forest scene. [*]Fixed positional sounds on nocturnal avian creatures. [*]Increased some timings on the Ice Canyon challenge (still exercise caution). [*]Fixed some occasional falling animations at the top of ladders [*]Added trowel glow to some scenes where a neighbouring area without a door contains a seed [*]Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state [*]Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks. [/list]