Bug fixes - July 26

Death's Door

Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.

[list] [*]Save files now save backups each time a successful save occurs. These are in the same folder as other saves. If anyone has issues with corrupted save files they can now use a backup by renaming them. [*]Fixed issue in one log file in Japanese which repeated a line over and over. [*]Final boss fight now forces save spots in the scene to stop the issue that some people had of being re-spawned at an out-of-bounds door. [*]Added more logging around controller information. [*]Fixed some minor spelling errors. [*]Fixed purchasing upgrades not saving under certain conditions. [*]Some world/collision issues fixed. [/list] If your controller is not working please get in touch and send your Player.log and Player-prev.log files to use at contact@acidnerve.com, files can be found here: [code]%USERPROFILE%\AppData\LocalLow\Acid Nerve\DeathsDoor[/code] There is also a beta branch you can try to see if that helps as we continue to test potential fixes for some controller issues a small number of people are having. Right click the game in your steam library, go to betas and enter the code: controllercr0w We are also continuing to look into the stuttering issue some people experience, we will have more info and test builds for that in the coming weeks.