Bug Fixes - July 28

Death's Door

Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.

[list] [*]Fixed bug where you could move through some Avarice doors without unlocking them. [*]Fixed bug where leaving a ladder could give you infinite mass and also break interactions with ram platforms in grandma's basement level. [*]Fixed bug where you would no longer gain any souls until reloading the game. [*]Fixed exploit in final boss room. [*]Fixed bug with ghosts not counting to an endgame counter. [*]Added backup code for people affected by a previous bug, if you are stuck on 99.5% completion interact with the Shrine in the Camp of the Free Crows and this will be corrected. [*]Added more checks to saving to prevent a rare save file corruption, also added crash logging here to help me find any causes if it happens to anyone. Reminder backup saves were added in the last patch in case anyone does have that issue! [/list] Game Save files can be found here: [code]%USERPROFILE%\AppData\LocalLow\Acid Nerve\DeathsDoor\SAVEDATA[/code] I'm still looking into controller issues, but have some leads now - if anyone has controller issues with the game the beta branch may fix it for them, right click the game in steam library, properties, betas and password is: controllercr0w If anyone uses that beta please send log files to contact@acidnerve.com even if you've sent them before, I've added more logging there which may help me to crack the issue.