Robot Lord Rising Developer Notes 10/03/21

Robot Lord Rising

Welcome to a arena battle game fueled by panic and humor! Fight daunting robot bosses on your couch or online with up to 4 players. Program your hero with action cards, and play nice with your friends! With 30 seconds on the clock each round, you need to be fast and tactical! Fastical!

Hello Robot Lords! What's that majestic thing galloping across the plains of green cubes at sunset? Why it's the new build of Robot Lord Rising on Steam of course! We've also been working on some new level designs that we think are pretty neat. [img]{STEAM_CLAN_IMAGE}/39212284/b2314b1b43fa46cfac59218d7394b736b5d0bfd6.png[/img] [img]{STEAM_CLAN_IMAGE}/39212284/21e2cc94770a193e2c6a35fa0766ec5af74fbd6d.png[/img] [h2] Build Notes (0.1.5) 10th March 2020[/h2] -A new build of Robot Lord Rising has washed ashore on Steam! What's that majestic thing galloping across the plains of green cubes at sunset? Why it's the new build of Robot Lord Rising on Steam of course! New and shiny [list] [*] A bazillion new awesome levels [*] Opening/Carefully smashing boxes now spawn healing and resistance pickups [*] Dozer's Wall card enhanced with sparkling new model, animations and mechanics [*] Card log UI is now less shy and will stay around and animate during the card execution phase [*] Tutorial screen is now only shown one time, using a revolutionary new technology called save files [/list] Effects "What? It's own topic? Something special is up!" [list] [*] Revamped most of the effects in the game [*] Impactfulness turned up to eleven [*] Toxic Bastard now has a cool escape effect, when it's programming works as intended [*] Some obstacles have gotten new life blown into them, what might they be hiding? [*] Be min(e)dful of the mines. Don't be enticed of their glowing core [/list] Changes [list] [*] Boss teleport card logic tweaked to work with new levels [*] Scew, Sverve and Cheez It movement cards are disabled, now that the levels are smaller [*] Player ready button is now visualized in UI again (it wasn't after the previous UI redesign [/list] Fixes [list][*]Player UI is now hidden correctly when the player is defeated or when the player has no more cards to play[/list] [list] [*] Fixed settings not being applied after leaving the options menu in some circumstances [*] Fixed sound settings not loading correctly at the start of game [*] Reduced lag spike when executing boss cards with a large area of effect [/list] Follow us for more build updates, game-play reveals, artwork and special treats! [i]Ha det sa bra![/i] [h2]WISHLIST TODAY[/h2] https://store.steampowered.com/app/1420120/Robot_Lord_Rising/