Beeep-booop - Robot Lord Rising Build Notes (0.2.3)

Can you believe we've got another exciting build update for you? Check down below if you don't trust us. [img]{STEAM_CLAN_IMAGE}/39212284/1051c773e0dcb58cb8303f78852197286d95da56.jpg[/img] [h2]Build Notes (0.2.3) [/h2] [b]New and shiny [/b]- Reworked AI! Enemies are smarter and will vary their card use more! - Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds) - Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation! - Failed protection of the Beacon has led it to become more dramatic! [b]Changes[/b] - All level descriptions have been updated to display level size and objective. - The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type. [b]Fixes[/b] - Tweaks to water shader: sorting & depth fix. - Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing. - Fixed players being able to play cards after pressing Ready. - Menu navigation sounds now follow the Effects volume slider in the options menu. - Fixed health bars shaking far too much when receiving many damage instances at once. - Fixed card info (main value and keywords) sometimes displaying on the wrong player. - Fixed grammar and spelling errors in some tutorial screens and card texts. - Boss card screen now properly works with multiple bosses. - Fixed Crystal prison card not placing walls correctly when playing against multiple bosses. [i]Ha det sa bra![/i] [h2]Don't forget to join our [url=https://limitbreakstudio.com/discord]discord[/url][/h2] [img]{STEAM_CLAN_IMAGE}/39212284/98cc15faff15f988a064572cb65953e6d160a19f.png[/img]