Robot Lord Rising Build Notes (0.2.0)

Happy May month to everyone. Robot fiends never rest and neither do we when it comes to sharing exciting build updates. [img]{STEAM_CLAN_IMAGE}/39212284/f1318cdb30a4be2ce39747da8a121d410ab30f5e.png[/img] [h2]Build Notes (0.2.0) [/h2] [b]New and shiny[/b] - Protect the Beacon in a new level focused on defending a position from attacking robots! - View the game world from a new perspective with some experimental camera tilting. Feedback greatly appreciated! [b]Changes[/b] - Players now lose when a single player dies, instead of when all players have died. With the exception of the new beacon protect level - The round timer instantly ends if all players have played all of their cards (or have pressed the ready button) - The camera angle while selecting cards has been slightly altered. Feedback greatly appreciated - Cards now wait until the camera has moved to view the character before they start executing - Wave attacks are displayed in a wave-like fashion, instead of instantly appearing everywhere at once - The "Wall" card now increases health of the spawned wall based on card enhancement [b]Fixes[/b] - Cards that select a specific tile within a radius now display the range in the card pattern - The "Most friendly damage" and "Killed by friends" awards no longer count damage to oneself as friendly damage - The "Shockwave" card now deals a single instance of damage to the boss, instead of up to four - Nika no longer gets enhance stats on the end screen from her passive ability [i]Ha det sa bra![/i] [h2]WISHLIST TODAY[/h2] https://store.steampowered.com/app/1420120/Robot_Lord_Rising/