Robot Lord Rising Build Notes (0.2.2).

Time for another robotastic build update list. Are you ready? [img]{STEAM_CLAN_IMAGE}/39212284/7fb91663370b542ecd11ebb92e90ee567986f009.jpg[/img] [h2]Build Notes (0.2.2) [/h2] [b]New and shiny[/b] - Energize your play style with the new Battery Pack trinket! - Enjoy tranquil waterfalls and challenging gameplay in a new variant of the concept level, with two beacons to protect! - Fresh B(e)acon model is here! Protect it from the robots! - Another round of whitebox assets added, vegetation! [b]C..c....changes[/b] - Card balance update! Card values have been changed and cards will appear in different rates in the draft. - Teleport card logic has been reworked to be more intuitive and consistent: - Characters can now teleport over gaps, water, blocks and terrain pieces. - If the teleport destination is blocked by an object or another character, the teleporting character will instead appear in the closest empty spot. - It is now possible to teleport onto pickups (health, resistance and cards) and mines. - Trinkets now appear in "regular" draft rounds, together with the cards, instead of appearing on specific rounds. - Previous round of whitebox assets have been updated. - Water feels more watery. - Less beveled dirt, chiseled dirt and lava cubes. - Loading screen now uses a more up-to-date logo. [b]Fixes[/b] - Objects and characters can now be spawned/placed on pickups and mines. - Fixed a bug where enhancing a long-lasting card during its effect (ex. stance cards) could lead to incorrect card values. - Small performance optimizations in some cards and trinkets. [i]Ha det sa bra![/i] [h2]Don't forget to join our [url=https://limitbreakstudio.com/discord]discord[/url][/h2] [img]{STEAM_CLAN_IMAGE}/39212284/98cc15faff15f988a064572cb65953e6d160a19f.png[/img]