Rework Playtest 4

Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on October 19th 7:00PM - 8:00PM BST. See below for more information on how to access the rework. [b]How do I access the rework? [/b] Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'. Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'. You can check out the latest YouTube video for a full in-depth display of features and game updates! [previewyoutube=mHXBb-3Vc7E;full][/previewyoutube] [b]Patch Notes for this test:[/b] [b]Spirit Bombs:[/b] New Spirit Bombs added around maps, these can be shot to explode and deal damage to nearby players, they also provide a small knockback and give you 1 ammo. You can use these to launch yourself or damage other players. Great for comboing with other movement. [img]{STEAM_CLAN_IMAGE}/39574725/be2b7f6d09bb59caa3bfd5c6f4902e1c4d1287e9.gif[/img] [b]Ziplines are back![/b] With some improvements, your look direction will now influence launch velocity when exiting the zipline. Getting knocked back or stunned by anything will cause you to fall off the zipline. [img]{STEAM_CLAN_IMAGE}/39574725/86f49159ad762b19b705f9b3c29a97890e474073.gif[/img] [b]Streams:[/b] These push the character through them, depending on the direction they are facing, some are vertical/diagonal/horizontal (if you have a better name for these, please let me know :D) [img]{STEAM_CLAN_IMAGE}/39574725/3684d46ff1210397bc947f083c61c315ac3e6ee3.gif[/img] [b]General Gameplay:[/b] - Projectile whizby sounds added - Added a short impulse if jumping out of a roll - Can now look around during the loadout phase - Added current round below the clock on the UI - Added an Ultimate Orb in the middle of the map (standing in the vicinity displayed around the orb will decrease your current ultimate cooldown percent by -50% and give you 10 ammo) - Arrows now stay in the hit location for 30 seconds and can be picked up to increase ammo count - Arrows now dissolve after start dissolving at 27 seconds - Ammo & Infinite ammo indication shows on ammo count near your crosshair - Reduced blink cooldown from 12 > 8 - Base ammo is 12/20 - Shadowform resets whatever movement ability you are using - Added back the UI indicator above ammo packs - Added ammo packs to the tutorial - Wallbounce now directional to the player instead of camera, can keep looking at an enemy whilst you want to wallbounce. When you jump near a wall/object and press space + input key (W/A/S/D) you'll go that direction. For example, Jump + A to jump off a wall to the left - stunned/status text no longer shows in round start - Fixed first person animations not working sometimes when spectating other players - Fixed a bug where you could kick bots into the orbs to go to the next level in the tutorial and spawn all bots at that position - New keybind for interacting (with ziplines etc..) - Increased collision size of special arrow types - Reduced special arrow type speeds from 8000 > 5000 - Map changes - Collision fixes - Matchmaking fixes - Climbing/mantle accuracy adjustments and increased climb speed [b]UI/UX:[/b] - No longer show blocked/ignored friends in the in-game friends list - Party invites are no longer spammable - Can no longer join a party you are already in - Fixed a bug where the party members UI wouldn't update if someone left the party - Loading screen images depending on the map you are loading into + updated style - New font added - Added new UI to show when you unable to connect to our online services (this will disable matchmaking and other online functionality) - Able to go into the training range and tutorial levels whilst in a matchmaking queue - Added a 'Cancel Search' button to cancel matchmaking in the ESC menu when in-game and not in the menu - When someone in your party starts finding a match it should now show for all party members - New modal for connecting to a game and sound fixed