Ready to take part in the latest playtest for the Project Sparrow rework!? We'll be running a playtest on Saturday, July 6th 8:00PM - 10:00PM BST. See below for more information on how to access the rework.
[b]What is this playtest focussing on?[/b]
For this test, our primary goal is to make sure the matchmaking is working correctly. Putting players in the correct games depending on their region. Games may end abruptly, but please re-queue when you can!
[b]How do I access the rework?
[/b]
Matchmaking queues will only be open from Saturday, July 6th 8:00PM - 10:00PM BST.
Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.
Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'.
[b]Patch Notes:[/b]
For a full list of patch notes, please see the first post [url=https://steamcommunity.com/games/1461600/announcements/detail/5999438179037837898]here[/url]
- New matchmaking provider
- Swapped servers to our previous provider we used in closed testing
- Matchmaking regions
- Removed sprint keybinds from settings (it's an old keybind that doesn't exist anymore)
- Set the default movement ability to dash instead of roll
- Reduced kick stun duration from 1s to 0.5s
- Fixed some UI visuals
- Added a new camera status text for when you are stunned
- Fixed match result screen not showing the final score and if it was a victory or defeat
- Fixed ping not showing the correct value on the scoreboard
- Fixed a bug where the death camera would snap to a new killer instead of staying on the player that killed you
- Fixed a bug where the killcam would show the wrong player who killed you if a new player died before you saw the killcam
- Fixed a bug where team colors in the killfeed were wrong
- Fixed a bug where team colors whilst spectating or watching a replay were wrong
- Added a disconnect icon on the scoreboard and the scoring display (names at the top) for when a player is disconnected
- Fixed a bug where players weren't being removed from the scoreboard if they have left the game
- Fixed a bug where the grapple wouldn't work but still go on cooldown if looking directly upwards
- Fixed a bug where the grapple would attach to players (this is currently unintended)
- Slightly lowered volume when swapping between different arrow types
- Slightly increased grapple speed
- Fixed a bug where you could see your own damage text and hitmarkers when spectating another player or watching a replay
- Tightened some collision on Kings Rest
- Fixed a bug where the damage numbers and kill effects would spawn at 0,0,0 world location when killing someone with kick or powershot
- Powershot damage reduced from 250 > 200
- Powershot now has knockback, if the player hits a wall it does 50 extra damage
- Powershot stun time is .5s (same as kick)