Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on August 10th 8:00PM - 9:00PM BST. See below for more information on how to access the rework.
[b]What is this playtest focussing on?[/b]
For this test, our goal is to make sure the matchmaking is working correctly with parties. So bring your friends, party up and queue some games!
[b]How do I access the rework?
[/b]
Matchmaking queues will only be open from Saturday, August 10th 8:00PM - 9:00PM BST.
Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.
Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'.
[b]Patch Notes for this test:[/b]
[b]Maps:[/b]
- New map 'Eversong'. This is just a blockout, so let us know what you think of it so far and how the layout is!
[b]Bug Fixes:[/b]
- Fixed a bug with the death camera not locking onto the player that killed you
- Fixed a bug where the smoke arrow wouldn't activate if hitting a player
- Fixed a bug where smoke arrows didn't show in replays
- Fixed a bug where the loadout wasn't closing when the round started
- Fixed minute issues with grapple cancelling
- Fixed a bug where you couldn't use grapple whilst sliding/crouching
[b]New Features:[/b]
- New tutorial level that will show for the first time you open the game, also available in the menu (x) I recommend this for every player!
[b]General Gameplay:[/b]
- Added a waiting for players phase before the match begins
- Added a short delay when pressing the same key to cancel the grapple to avoid mis press
- Increased climb speed from 500 > 600
- Small changes to climb to push you more over ledges
- Kick cooldown lowered from 8s > 1s
- Kick now only useable when meleeing whilst in the air (falling/jumping etc)
- Kick knockback reduced from 1600 > 800
- Kick knockback height reduced 700 > 350
- Reduced kick stun time from 0.5s to 0.25s
- Added ammo, the default ammo is 12
- Default 'R' key is now Reload, Kick removed from keybinds
- Reload can be cancelled the same way drawing your bow can be cancelled, it won't complete the reload
- Reloading takes 1.5 seconds
- New ammo counter UI near the crosshair to show your ammo count, will flash when nearly empty
- Only normal arrows will consume ammo, so arrow types and Powershot will not consume ammo
[b]New Arrow Types:[/b]
- Lightning: This will spawn a bolt of lightning every second for 6 seconds, if you are in the area of effect, you will be stunned for a short time
- Fire: Similar to the old fire! Improved fx and clarity. Spawns a fire area of effect that deals damage over time
[b]UI/UX:[/b]
- Friends list now sorted alphabetically
- Friends list style updated
- Able to invite friends to your party from the friends list
- Minor UI bug fixes
- Parties should now be available
- Now able to queue matchmaking as a party
- Loadout will no longer swap your abilities back to their defaults when opening the loadout
- Mouse now centers when entering the menu
- Fixed matchmaking ready notify sound not playing