Rework Playtest 3 - Matchmaking & Parties

Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on August 10th 8:00PM - 9:00PM BST. See below for more information on how to access the rework. [b]What is this playtest focussing on?[/b] For this test, our goal is to make sure the matchmaking is working correctly with parties. So bring your friends, party up and queue some games! [b]How do I access the rework? [/b] Matchmaking queues will only be open from Saturday, August 10th 8:00PM - 9:00PM BST. Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'. Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'. [b]Patch Notes for this test:[/b] [b]Maps:[/b] - New map 'Eversong'. This is just a blockout, so let us know what you think of it so far and how the layout is! [b]Bug Fixes:[/b] - Fixed a bug with the death camera not locking onto the player that killed you - Fixed a bug where the smoke arrow wouldn't activate if hitting a player - Fixed a bug where smoke arrows didn't show in replays - Fixed a bug where the loadout wasn't closing when the round started - Fixed minute issues with grapple cancelling - Fixed a bug where you couldn't use grapple whilst sliding/crouching [b]New Features:[/b] - New tutorial level that will show for the first time you open the game, also available in the menu (x) I recommend this for every player! [b]General Gameplay:[/b] - Added a waiting for players phase before the match begins - Added a short delay when pressing the same key to cancel the grapple to avoid mis press - Increased climb speed from 500 > 600 - Small changes to climb to push you more over ledges - Kick cooldown lowered from 8s > 1s - Kick now only useable when meleeing whilst in the air (falling/jumping etc) - Kick knockback reduced from 1600 > 800 - Kick knockback height reduced 700 > 350 - Reduced kick stun time from 0.5s to 0.25s - Added ammo, the default ammo is 12 - Default 'R' key is now Reload, Kick removed from keybinds - Reload can be cancelled the same way drawing your bow can be cancelled, it won't complete the reload - Reloading takes 1.5 seconds - New ammo counter UI near the crosshair to show your ammo count, will flash when nearly empty - Only normal arrows will consume ammo, so arrow types and Powershot will not consume ammo [b]New Arrow Types:[/b] - Lightning: This will spawn a bolt of lightning every second for 6 seconds, if you are in the area of effect, you will be stunned for a short time - Fire: Similar to the old fire! Improved fx and clarity. Spawns a fire area of effect that deals damage over time [b]UI/UX:[/b] - Friends list now sorted alphabetically - Friends list style updated - Able to invite friends to your party from the friends list - Minor UI bug fixes - Parties should now be available - Now able to queue matchmaking as a party - Loadout will no longer swap your abilities back to their defaults when opening the loadout - Mouse now centers when entering the menu - Fixed matchmaking ready notify sound not playing