What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
[b]This is it.[/b] After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regularly.
This 1.0 version adds a very long list of final tweaks and corrections I won't list exhaustively. Here are the main new changes:
[list]
[*]New option to better differentiate the enemies. If you had difficulties differentiating enemies from your units, an option can now be selected to clarify the action.
[*]Final review of the soundtrack by Ryan (with a few additions in the special levels).
[*] A couple of new effects (when you switch off the active pause for example).
[*]Final AI tweaks. the "Leader" notion has been removed as it was too opaque for most players and resulted in very dumb behaviors, enemies are now more reactive if you try to sneak through a portal unnoticed, and some other annoying behaviors have been corrected.[/list]
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[b]Dear Early Access players[/b],
Just a quick note to thank you. It has been a short Early Access and although you have not been millions, your feedbacks, ideas and support have been extremely helpful.
As a way to properly thank you, Ryan and myself have decided to offer you Devouring Stars soundtrack. It will be available upon release (should be soon now). Ryan did an excellent job on the music, I hope you will enjoy it! Should you have any problem retrieving the OST, please let myself or BulkyPix know by discussion or direct message.
François Alliot (the dev)