What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
So that's it, following the first feedback I received, I decided to develop a real multiplayer mode, next to the existing local.
It's still in alpha and there's a good chance you won't find someone to play with you at all time. But it's there, and it works !
Right now it's the most simple way to do multiplayer: you go in "multi" and announce you're ready to play. Anyone around can accept your offer and the game starts from that point. I strongly encourage you to use the game discussion page to organise timeframe to play.
From that point, I plan to add :
- A way to select units to play with
- Some integration with Steam (like play with friends)
- Different multiplayer scenarios (today it's a really simple skirmish)
- Some basic leaderboard stuff
Here you go! I hope you enjoy that, it's been quite difficult to do right and the server is relatively small yet, but I think it's a good start. There will probably be bugs and weird behaviors (hopefully nothing serious). Please post on the discussion pages if that happens, I'm around regularly.
My aim for that feature (as well as for the whole game) is to keep things simple and go forward without overpromising anything I can't do properly.
Thanks to your feedbacks and support, I'm really happy with the way the game is evolving.
Apart from that in the next month I will :
- correct AI bugs
- arrange a couple of things regarding the difficulty curve
- add the last music and sound effects to the game
- revise every texts in the game
best regards,
Francois, game dev