RELEASE DATE WINDOW + SEVERAL OTHER THINGS

Hunt the Night

Plunge into a retro-style action-adventure game that combines a fast, skilled gameplay with dark fantasy and lore. Play as Vesper, a virtuous member of 'The Stalkers,' and explore the vast world of Medhram, filled with ruins and horrors.

Happy Holidays Stalkers. The year of the Night has come. Hunt the Night will arrive on PC in March. And a few months later on consoles. [img]{STEAM_CLAN_IMAGE}/40713724/854c948e7df16ecd289579319340f28dca6817b9.png[/img] [h1]FEEDBACK ANALYSIS AND IMPLEMENTATION[/h1] During the last demo we summarized and analyzed all the feedback received and tried to implement the most demanded features. As we always say, our priority is to deliver the best possible version of HTN, and that could only be possible with your feedback. This has lead to several improvements and HtN gameplay has been greatly improved regarding Vesper control and combat imput. Here's a summary of our progress after the last demo trial on Steam: -New controls for keyboard/mouse based on feedback, now you can play using the mouse to choose where you want to hit. -Improved the combat system. Now all of the combos of each weapon can be 'skipped' with a dash from a specific frame. -Improved the operation of the combos in general according to the improvement of the combat system. -Completely redesigned the options menu and implementation of new options based on feedback: Resolution, hide warning of low health and brightness, among other HUD improvements. -We have unified the entire graphical interface of the game according to the redesign of the options menu. -Improved the main menu to be more consistent with the game art. -Complete new implementation of the save system: Implementation of save slots. There are up to five save slots operational. -Fixed several inventory bugs. -Implementation of recolors for every weapon and combat suit. [h1]NEW GAME MODES: NEW GAME +AND NIGHTMARE MODE[/h1] [img]{STEAM_CLAN_IMAGE}/40713724/d76661a5988493c454232f32885e63fa1992424a.png[/img] New game + will allow players to complete the game in a higher difficulty from the very beginning. Both enemies and bosses will have extra health and cause more damage. This mode will be unlocked after completing the regular game mode. Nightmare mode will be unlocked after the first playthrough too, but the challenge will be much higher. Enemies and bosses will insta kill Vesper when damaging her and will also have extra health, like in the New game + mode. [h1]NEW GAME MODE: PRIME HUNTS[/h1] [img]{STEAM_CLAN_IMAGE}/40713724/96f74dcbe0c8547328e1754025035844d6616172.png[/img] One of the most common feedback that we have was that the Prime hunt mode was really fun. The prime hunt mode was created as a test to check if there was interest on it, that's why was available during the demo. As a reminder, the Prime hunt mode is a special feature that allows you to hunt already beated bosses during the game, but they will present a more demanding challenge. You will have a limit amount of resources to create your build (by buying equipment and dark powers from the vendor) or the build you consider best to hunt that particular boss. The hunt will be timed and your best time for each boss will be desplayed in the Prime Hunt menu. After the Steam demo feedback we decided to fully implement it, and it will be present in the game. Implementations and game modes took extra time but we belive that, in the end, they will pay off and improve the game, making it more complex, replayable and, in general, a better game. This has been our focus during the whole development, to create a game that you could be proud of had backed from the very beginning. Thanks to you now is bigger and better. World, gameplay, game modes, pixel art, languages, combat suits and weapons, bosses, enemies and several other things have move in the right direction thanks to your feedback and support.