Hunt the Night 1.2 Update

Hunt the Night

Plunge into a retro-style action-adventure game that combines a fast, skilled gameplay with dark fantasy and lore. Play as Vesper, a virtuous member of 'The Stalkers,' and explore the vast world of Medhram, filled with ruins and horrors.

We're thrilled to announce the latest patch for Hunt the Night, packed with exciting changes and improvements. Here's a rundown of what you can expect: [h1][b]New Content[/b][/h1] [h2][b]Prime Hunt Mode[/b][/h2] Prime Hunt Mode is now unlocked! Battle against final bosses with new attacks and increased difficulty in a mode where your time will be recorded. Plan and create your build before the fight and prepare for a truly deadly gaming experience. [b]Don't forget to share your times with the community![/b] Each boss will be unlocked once you defeat them in the normal game mode. [h2][b]Prime Hunt Collaborations[/b][/h2] We are pleased to announce our first three collaborations with other indie games, including three completely new bosses from other games adapted to Hunt the Night. In this first pack, you'll find: - [b]Red Camerlengo[/b] from [b]The Count Lucanor[/b]. - [b]Ice Queen[/b] from [b]Lost Ruins[/b]. - [b]The Watcher[/b] from [b]Bug Fables[/b]. We hope you enjoy these three entirely new battles and take a look at these three games if you haven't already! [h1][b]Gameplay Enhancements[/b][/h1] [b]Save System Reimplementation[/b] Experience a revamped save system for smoother progress tracking. [b]Backup System[/b] Introducing a backup feature to ensure your heroic exploits are always secured. [b]Persistent Shops[/b] Shops now remember your last selected item, eliminating the hassle of re-browsing. [b]Text Font Assignments[/b] Rectified an issue where some in-game texts lacked assigned fonts. [b]Boss Immunity Fix[/b] Addressed a bug where certain bosses were erroneously immune to damage effects. [b]Controller/Keyboard Detection Overhaul[/b] Entirely redesigned the controller/keyboard detection for enhanced accuracy and performance. [b]Event Error Resolution[/b] Fixed the most common 'not found' event errors by implementing a short delay and rechecking. [b]Spell Casting Corrections[/b] Enemies no longer attempt to cast spells on non-enemy objects. [b]Noctilium Window Fix[/b] Solved the issue of the Noctilium window disappearing after purchasing an item in the shop. [b]Shift Key Binding[/b] Added shift key detection for more flexible key binding. [b]Expanded Key Customization[/b] Introduced additional actions to the keys binding menu for greater customization. [h1][b]Main Menu Update[/b][/h1] [b]Revamped the main menu for improved compatibility with larger resolutions.[/b] [b]Menu Accessibility[/b] The menu can now be opened even when an 'obtained' message is on the screen. [b]Completed Hunts Indicator[/b] Differentiated completed hunts with a distinct color in the hunts menu. [b]Resolution and Menu Adjustments[/b] Updated resolution and adjusted the menu for seamless gameplay in very high resolutions. [b]Shop Selection Bug Fix[/b] Resolved a bug where the first element of a shop couldn't be selected if the shop closed too quickly. [b]Default Keyboard Action Bindings Redone[/b] Reimagined default keyboard action bindings for a more intuitive experience. [b]Menu Navigation Tweaks[/b] Squashed small bugs affecting menu navigation. [h1][b]Boss and Enemy Balancing[/b][/h1] [b]Adjustments to improve the gameplay of battles against Krevian and Mother.[/b] [b]Adjusted hitboxes for a more precise combat experience in bosses and standard enemies.[/b] [h1][b]Hunts[/b][/h1] [b]Enemy Life Reduction [/b] Reduced the life of enemies in the first two hunts. [b]Increased Noctilium Rewards from enemies.[/b] [h1][b]General Fixes[/b][/h1] [b]Boss Phase Transition Bug[/b] Fixed a bug causing boss attacks not to stop upon phase transition, potentially leading to Vesper's untimely demise. [b]Vesper's Invulnerability Tweaks[/b] Increased Vesper's invulnerability time upon respawn after falls or sinking. Added a transparency effect for better visibility. [b]Noctilium Adjustments[/b] Rebalanced the Noctilium obtained from hunt bosses and certain world enemies. [b]Visual Polish[/b] Rectified visual errors in various game zones. [b]Visual Enhancements[/b] Added visual improvements to several game zones. [b]Attack Movement Distance Reduction[/b] Slightly reduced the distance Vesper covers while attacking. [h1][b]Optimization [/b][/h1] We have worked hard over the past few months to optimize the overall performance of the game, [b]improving the FPS rate[/b] and [b]reducing loading times[/b] across all game zones. We have also reduced the game's size on disk by a few GBs. [img]https://i.ibb.co/R7B849q/bug.jpg[/img] [img]https://i.ibb.co/0DCdz0n/lost-ruins.jpg[/img]